CMDR liquidlunch profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 021 201 994 cr |
Credits spent on ships | 847 286 290 cr |
Credits spent on outfitting | 2 234 041 095 cr |
Credits spent on repairs | 5 384 600 cr |
Credits spent on fuel | 462 708 cr |
Credits spent on munitions | 546 335 cr |
Insurance claims | 22 |
Total claim costs | 133 872 154 cr |
Combat |
|
Bounties claimed | 428 |
Profit from bounties | 24 172 521 cr |
Combat bonds | 149 |
Profit from combat bonds | 3 726 067 cr |
Assassinations | 14 |
Profit from assassinations | 5 692 106 cr |
Highest single reward | 296 320 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 40 259 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 34 960 cr |
Highest bounty issued | 9 870 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 44 429 cr |
Commodities smuggled | 10 |
Average profit | 8 886 cr |
Highest single transaction | 25 452 cr |
Trading |
|
Market network | 91 |
Trading profit | 7 954 798 393 cr |
Commodities traded | 44 856 |
Average profit | 8 655 929 cr |
Highest single transaction | 771 021 824 cr |
Mining |
|
Profits from mining | 7 933 909 784 cr |
Minerals refined | 8 241 |
Materials collected | 10 593 |
Exploration |
|
Systems visited | 4 637 |
Profits from exploration | 387 909 965 cr |
Level 2 detailed scans | 12 317 |
Level 3 detailed scans | 12 985 |
Highest payout | 28 022 772 cr |
Total hyperspace distance | 218 510 ly |
Total hyperspace jumps | 6 825 |
Max distance from start | 22 010,95 ly |
Max distance from Sol | 22 048,18 ly |
Max distance from Colonia | 24 670,73 ly |
Approximate time played | 6W 4D 22H 22M |
Passengers |
|
Total bulk passengers delivered | 5 332 |
Total VIPs delivered | 1 416 |
Total delivered | 6 748 |
Total ejected | 39 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 149 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 736 |
Grade 1 upgrades generated | 504 |
Grade 2 upgrades generated | 411 |
Grade 3 upgrades generated | 393 |
Grade 4 upgrades generated | 291 |
Grade 5 upgrades generated | 137 |
Crew |
|
Crew credits earned | 91 207 208 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |