CMDR SaintedLegion profile
(Cobra Mk III)
Federation: Petty Officer
Empire: Master
Balance |
|
---|---|
Current assets | 580 660 326 cr |
Credits spent on ships | 19 102 097 cr |
Credits spent on outfitting | 138 263 798 cr |
Credits spent on repairs | 238 844 cr |
Credits spent on fuel | 20 827 cr |
Credits spent on munitions | 97 440 cr |
Insurance claims | 4 |
Total claim costs | 2 815 509 cr |
Combat |
|
Bounties claimed | 59 |
Profit from bounties | 3 479 604 cr |
Combat bonds | 32 |
Profit from combat bonds | 320 000 cr |
Assassinations | 2 |
Profit from assassinations | 41 182 cr |
Highest single reward | 295 450 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 3 350 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 6 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 27 |
Trading profit | 1 704 570 cr |
Commodities traded | 487 |
Average profit | 41 575 cr |
Highest single transaction | 729 312 cr |
Mining |
|
Profits from mining | 10 000 cr |
Minerals refined | 1 |
Materials collected | 3 977 |
Exploration |
|
Systems visited | 1 685 |
Profits from exploration | 542 487 023 cr |
Level 2 detailed scans | 8 223 |
Level 3 detailed scans | 8 601 |
Highest payout | 20 211 999 cr |
Total hyperspace distance | 114 493 ly |
Total hyperspace jumps | 1 872 |
Max distance from start | 22 958,58 ly |
Max distance from Sol | 23 028,02 ly |
Max distance from Colonia | 34 243,85 ly |
Approximate time played | 1W 4D 2H 47M |
Passengers |
|
Total bulk passengers delivered | 49 |
Total VIPs delivered | 51 |
Total delivered | 100 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 49 718 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 146 |
Grade 1 upgrades generated | 50 |
Grade 2 upgrades generated | 33 |
Grade 3 upgrades generated | 38 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 7 |
Multi-Crew |
|
Total time in multi-crew | 1M 3S |
Time in gunner role | 58S |