CMDR T. C. profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 616 040 692 cr |
Credits spent on ships | 742 060 386 cr |
Credits spent on outfitting | 1 006 767 932 cr |
Credits spent on repairs | 17 157 839 cr |
Credits spent on fuel | 433 921 cr |
Credits spent on munitions | 59 253 cr |
Insurance claims | 8 |
Total claim costs | 13 743 181 cr |
Combat |
|
Bounties claimed | 817 |
Profit from bounties | 20 219 481 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 376 408 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 54 879 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 2 610 cr |
Highest bounty issued | 1 530 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1 321 084 cr |
Commodities smuggled | 81 |
Average profit | 38 855 cr |
Highest single transaction | 311 300 cr |
Trading |
|
Market network | 168 |
Trading profit | 156 710 450 cr |
Commodities traded | 86 802 |
Average profit | 131 248 cr |
Highest single transaction | 2 824 560 cr |
Mining |
|
Profits from mining | 6 510 940 cr |
Minerals refined | 824 |
Materials collected | 16 981 |
Exploration |
|
Systems visited | 4 250 |
Profits from exploration | 900 825 823 cr |
Level 2 detailed scans | 22 995 |
Level 3 detailed scans | 25 329 |
Highest payout | 13 142 356 cr |
Total hyperspace distance | 294 139 ly |
Total hyperspace jumps | 5 913 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 100,12 ly |
Approximate time played | 8W 2D 14H 44M |
Passengers |
|
Total bulk passengers delivered | 5 391 |
Total VIPs delivered | 4 252 |
Total delivered | 9 643 |
Total ejected | 87 |
Search and Rescue |
|
Total items rescued | 123 |
Total profit | 2 334 246 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 653 |
Grade 1 upgrades generated | 121 |
Grade 2 upgrades generated | 144 |
Grade 3 upgrades generated | 171 |
Grade 4 upgrades generated | 126 |
Grade 5 upgrades generated | 91 |
Crew |
|
Crew credits earned | 10 363 628 cr |
Crew hired | 1 |
Crew fired | 1 |