CMDR VitVed profile
(Fer-de-Lance)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 524 394 667 cr |
Credits spent on ships | 622 962 451 cr |
Credits spent on outfitting | 1 476 901 497 cr |
Credits spent on repairs | 3 542 841 cr |
Credits spent on fuel | 344 525 cr |
Credits spent on munitions | 826 554 cr |
Insurance claims | 34 |
Total claim costs | 96 394 163 cr |
Combat |
|
Bounties claimed | 897 |
Profit from bounties | 71 939 954 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 197 |
Profit from assassinations | 208 404 648 cr |
Highest single reward | 928 523 cr |
Skimmers killed | 266 |
Crime |
|
Fines issued | 101 |
Lifetime fines value | 175 225 cr |
Bounties received/earned | 564 |
Lifetime bounty value | 299 285 cr |
Highest bounty issued | 9 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 21 228 cr |
Commodities smuggled | 91 |
Average profit | 2 654 cr |
Highest single transaction | 9 234 cr |
Trading |
|
Market network | 74 |
Trading profit | 1 380 652 236 cr |
Commodities traded | 158 892 |
Average profit | 2 609 929 cr |
Highest single transaction | 29 947 266 cr |
Mining |
|
Profits from mining | 3 898 955 cr |
Minerals refined | 579 |
Materials collected | 17 342 |
Exploration |
|
Systems visited | 1 451 |
Profits from exploration | 35 593 925 cr |
Level 2 detailed scans | 3 470 |
Level 3 detailed scans | 3 456 |
Highest payout | 3 447 354 cr |
Total hyperspace distance | 63 834 ly |
Total hyperspace jumps | 3 549 |
Max distance from start | 5 098,12 ly |
Max distance from Sol | 5 080,12 ly |
Max distance from Colonia | 24 665,67 ly |
Approximate time played | 4W 6D 1H 12M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 12 |
Total delivered | 12 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 55 150 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 160 |
Grade 1 upgrades generated | 167 |
Grade 2 upgrades generated | 234 |
Grade 3 upgrades generated | 285 |
Grade 4 upgrades generated | 248 |
Grade 5 upgrades generated | 226 |
Crew |
|
Crew credits earned | 2 778 595 cr |
Crew hired | 2 |