CMDR Agengar profile

(Asp Explorer)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 931 124 735 cr |
Credits spent on ships | 651 098 674 cr |
Credits spent on outfitting | 1 420 194 329 cr |
Credits spent on repairs | 7 351 434 cr |
Credits spent on fuel | 291 516 cr |
Credits spent on munitions | 356 628 cr |
Insurance claims | 23 |
Total claim costs | 98 942 571 cr |
Combat |
|
Bounties claimed | 914 |
Profit from bounties | 70 815 501 cr |
Combat bonds | 1 242 |
Profit from combat bonds | 38 570 703 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 576 600 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 363 072 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 3 600 cr |
Highest bounty issued | 1 200 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 99 962 cr |
Commodities smuggled | 45 |
Average profit | 5 261 cr |
Highest single transaction | 16 767 cr |
Trading |
|
Market network | 81 |
Trading profit | 322 729 527 cr |
Commodities traded | 80 650 |
Average profit | 949 204 cr |
Highest single transaction | 25 112 724 cr |
Mining |
|
Profits from mining | 4 379 049 cr |
Minerals refined | 677 |
Materials collected | 54 747 |
Exploration |
|
Systems visited | 8 849 |
Profits from exploration | 3 914 310 133 cr |
Level 2 detailed scans | 59 784 |
Level 3 detailed scans | 75 930 |
Highest payout | 17 383 713 cr |
Total hyperspace distance | 502 539 ly |
Total hyperspace jumps | 10 505 |
Max distance from start | 65 316,14 ly |
Max distance from Sol | 65 373,72 ly |
Max distance from Colonia | 46 441,46 ly |
Approximate time played | 11W 10H 38M |
Passengers |
|
Total bulk passengers delivered | 16 |
Total VIPs delivered | 28 |
Total delivered | 44 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 5 491 |
Total profit | 199 038 070 cr |
Total rescue transactions | 46 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 834 |
Grade 1 upgrades generated | 265 |
Grade 2 upgrades generated | 253 |
Grade 3 upgrades generated | 284 |
Grade 4 upgrades generated | 368 |
Grade 5 upgrades generated | 664 |
Crew |
|
Crew credits earned | 7 808 925 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 12M 36S |
Time in gunner role | 9M 18S |
Time in fighter con role | 7M 59S |
Total credits accrued | 437 920 cr |