CMDR Bleak Shadow profile
(Asp Explorer)
Federation: Post Commander
Empire: King
Balance |
|
---|---|
Current assets | 478 352 153 cr |
Credits spent on ships | 428 174 962 cr |
Credits spent on outfitting | 466 858 475 cr |
Credits spent on repairs | 1 015 700 cr |
Credits spent on fuel | 72 652 cr |
Credits spent on munitions | 70 748 cr |
Insurance claims | 30 |
Total claim costs | 31 326 629 cr |
Combat |
|
Bounties claimed | 192 |
Profit from bounties | 21 450 068 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 146 937 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 34 251 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 10 300 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 45 304 cr |
Commodities smuggled | 8 |
Average profit | 7 551 cr |
Highest single transaction | 43 167 cr |
Trading |
|
Market network | 26 |
Trading profit | 2 561 907 cr |
Commodities traded | 1 126 |
Average profit | 27 547 cr |
Highest single transaction | 347 928 cr |
Mining |
|
Profits from mining | 1 620 786 cr |
Minerals refined | 640 |
Materials collected | 6 956 |
Exploration |
|
Systems visited | 6 613 |
Profits from exploration | 722 230 829 cr |
Level 2 detailed scans | 14 486 |
Level 3 detailed scans | 15 569 |
Highest payout | 10 208 542 cr |
Total hyperspace distance | 313 671 ly |
Total hyperspace jumps | 7 452 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 8W 1D 11H 18M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 41 |
Total delivered | 41 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 477 277 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 232 |
Grade 1 upgrades generated | 52 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 39 |
Grade 4 upgrades generated | 56 |
Grade 5 upgrades generated | 29 |