CMDR Bianchi profile
(Anaconda)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 032 720 833 cr |
Credits spent on ships | 644 910 552 cr |
Credits spent on outfitting | 1 048 556 469 cr |
Credits spent on repairs | 7 288 038 cr |
Credits spent on fuel | 137 563 cr |
Credits spent on munitions | 476 868 cr |
Insurance claims | 24 |
Total claim costs | 155 986 021 cr |
Combat |
|
Bounties claimed | 256 |
Profit from bounties | 9 454 446 cr |
Combat bonds | 254 |
Profit from combat bonds | 7 451 442 cr |
Assassinations | 115 |
Profit from assassinations | 13 416 106 cr |
Highest single reward | 154 950 cr |
Skimmers killed | 74 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 170 557 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 41 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 189 430 cr |
Commodities smuggled | 29 |
Average profit | 21 048 cr |
Highest single transaction | 66 710 cr |
Trading |
|
Market network | 40 |
Trading profit | 1 009 704 013 cr |
Commodities traded | 5 408 |
Average profit | 6 599 373 cr |
Highest single transaction | 435 651 000 cr |
Mining |
|
Profits from mining | 1 000 655 588 cr |
Minerals refined | 1 720 |
Materials collected | 10 145 |
Exploration |
|
Systems visited | 11 322 |
Profits from exploration | 1 523 148 601 cr |
Level 2 detailed scans | 60 867 |
Level 3 detailed scans | 64 745 |
Highest payout | 11 700 447 cr |
Total hyperspace distance | 560 206 ly |
Total hyperspace jumps | 12 134 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 6W 3D 23H 44M |
Passengers |
|
Total bulk passengers delivered | 646 |
Total VIPs delivered | 233 |
Total delivered | 879 |
Total ejected | 50 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 235 993 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 650 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 161 |
Grade 3 upgrades generated | 165 |
Grade 4 upgrades generated | 82 |
Grade 5 upgrades generated | 54 |
Multi-Crew |
|
Total time in multi-crew | 2H 40M 4S |