CMDR Srm profile
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 260 240 000 cr |
Credits spent on ships | 268 793 887 cr |
Credits spent on outfitting | 133 113 226 cr |
Credits spent on repairs | 1 099 583 cr |
Credits spent on fuel | 32 658 cr |
Credits spent on munitions | 28 462 cr |
Insurance claims | 10 |
Total claim costs | 12 772 077 cr |
Combat |
|
Bounties claimed | 100 |
Profit from bounties | 3 997 825 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 454 110 cr |
Highest single reward | 221 820 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 16 029 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 2 900 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 11 |
Trading profit | 33 055 604 cr |
Commodities traded | 11 450 |
Average profit | 379 949 cr |
Highest single transaction | 852 768 cr |
Mining |
|
Profits from mining | 2 552 119 cr |
Minerals refined | 441 |
Materials collected | 4 120 |
Exploration |
|
Systems visited | 4 491 |
Profits from exploration | 1 266 823 862 cr |
Level 2 detailed scans | 46 914 |
Level 3 detailed scans | 47 854 |
Highest payout | 12 248 223 cr |
Total hyperspace distance | 203 829 ly |
Total hyperspace jumps | 4 802 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 2D 21H 3M |
Passengers |
|
Total bulk passengers delivered | 19 |
Total VIPs delivered | 8 |
Total delivered | 27 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 60 763 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 54 |
Grade 1 upgrades generated | 14 |
Grade 2 upgrades generated | 6 |
Grade 3 upgrades generated | 9 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 14 |
Multi-Crew |
|
Total time in multi-crew | 52M 8S |
Time in gunner role | 6M 38S |
Time in fighter con role | 21M 25S |
Total credits accrued | 97 406 cr |