CMDR Roland Tembo profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 013 050 475 cr |
Credits spent on ships | 1 584 790 079 cr |
Credits spent on outfitting | 3 147 436 017 cr |
Credits spent on repairs | 5 948 966 cr |
Credits spent on fuel | 84 932 cr |
Credits spent on munitions | 729 631 cr |
Insurance claims | 40 |
Total claim costs | 54 417 224 cr |
Combat |
|
Bounties claimed | 745 |
Profit from bounties | 39 128 111 cr |
Combat bonds | 9 |
Profit from combat bonds | 285 519 cr |
Assassinations | 5 |
Profit from assassinations | 577 164 cr |
Highest single reward | 513 284 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 51 |
Lifetime fines value | 92 593 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 35 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3 329 cr |
Commodities smuggled | 11 |
Average profit | 666 cr |
Highest single transaction | 2 010 cr |
Trading |
|
Market network | 33 |
Trading profit | 10 370 210 350 cr |
Commodities traded | 13 501 |
Average profit | 142 057 676 cr |
Highest single transaction | 1 167 693 552 cr |
Mining |
|
Profits from mining | 10 364 664 059 cr |
Minerals refined | 9 584 |
Materials collected | 7 032 |
Exploration |
|
Systems visited | 3 957 |
Profits from exploration | 112 815 240 cr |
Level 2 detailed scans | 1 315 |
Level 3 detailed scans | 1 567 |
Highest payout | 3 425 470 cr |
Total hyperspace distance | 143 364 ly |
Total hyperspace jumps | 4 987 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 4D 14H 54M |
Passengers |
|
Total bulk passengers delivered | 90 |
Total VIPs delivered | 313 |
Total delivered | 403 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 15 285 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 216 |
Grade 1 upgrades generated | 54 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 59 |
Grade 4 upgrades generated | 34 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew credits earned | 255 308 599 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 43M 42S |