CMDR Variell profile
Federation: Vice Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 3 223 452 483 cr |
Credits spent on ships | 1 703 282 103 cr |
Credits spent on outfitting | 3 479 704 806 cr |
Credits spent on repairs | 18 417 472 cr |
Credits spent on fuel | 1 213 195 cr |
Credits spent on munitions | 1 175 756 cr |
Insurance claims | 40 |
Total claim costs | 389 652 135 cr |
Combat |
|
Bounties claimed | 1 074 |
Profit from bounties | 78 087 643 cr |
Combat bonds | 291 |
Profit from combat bonds | 10 999 475 cr |
Assassinations | 172 |
Profit from assassinations | 217 216 087 cr |
Highest single reward | 296 185 cr |
Skimmers killed | 659 |
Crime |
|
Fines issued | 945 |
Lifetime fines value | 1 175 510 cr |
Bounties received/earned | 2 016 |
Lifetime bounty value | 7 968 120 cr |
Highest bounty issued | 710 500 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 3 596 695 cr |
Commodities smuggled | 4 048 |
Average profit | 33 931 cr |
Highest single transaction | 109 312 cr |
Trading |
|
Market network | 156 |
Trading profit | 9 916 841 019 cr |
Commodities traded | 164 467 |
Average profit | 9 408 768 cr |
Highest single transaction | 336 849 375 cr |
Mining |
|
Profits from mining | 9 604 514 156 cr |
Minerals refined | 19 465 |
Materials collected | 12 429 |
Exploration |
|
Systems visited | 8 332 |
Profits from exploration | 89 960 358 cr |
Level 2 detailed scans | 8 181 |
Level 3 detailed scans | 7 410 |
Highest payout | 580 374 cr |
Total hyperspace distance | 263 858 ly |
Total hyperspace jumps | 10 683 |
Max distance from start | 25 319,91 ly |
Max distance from Sol | 25 389,04 ly |
Max distance from Colonia | 22 568,25 ly |
Approximate time played | 5W 5D 18H 39M |
Passengers |
|
Total bulk passengers delivered | 78 |
Total VIPs delivered | 110 |
Total delivered | 188 |
Total ejected | 27 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 644 |
Grade 1 upgrades generated | 122 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 150 |
Grade 5 upgrades generated | 189 |
Crew |
|
Crew credits earned | 830 587 024 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 55M 40S |
Time in gunner role | 15S |
Time in fighter con role | 18M 32S |
Total credits accrued | 359 572 cr |