CMDR esselghee profile
(Anaconda)
Federation: Cadet
Empire: None
Balance |
|
---|---|
Current assets | 1 147 553 856 cr |
Credits spent on ships | 1 015 604 132 cr |
Credits spent on outfitting | 1 031 027 251 cr |
Credits spent on repairs | 2 504 734 cr |
Credits spent on fuel | 158 158 cr |
Credits spent on munitions | 88 371 cr |
Insurance claims | 18 |
Total claim costs | 66 535 012 cr |
Combat |
|
Bounties claimed | 13 |
Profit from bounties | 55 184 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 33 530 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 753 434 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 2 300 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 248 809 cr |
Commodities smuggled | 251 |
Average profit | 14 636 cr |
Highest single transaction | 72 096 cr |
Trading |
|
Market network | 96 |
Trading profit | 805 546 533 cr |
Commodities traded | 154 764 |
Average profit | 1 058 537 cr |
Highest single transaction | 18 839 125 cr |
Mining |
|
Profits from mining | 20 178 878 cr |
Minerals refined | 269 |
Materials collected | 2 943 |
Exploration |
|
Systems visited | 3 729 |
Profits from exploration | 305 822 705 cr |
Level 2 detailed scans | 14 709 |
Level 3 detailed scans | 15 366 |
Highest payout | 4 572 684 cr |
Total hyperspace distance | 178 879 ly |
Total hyperspace jumps | 4 791 |
Max distance from start | 25 960,36 ly |
Max distance from Sol | 25 969,16 ly |
Max distance from Colonia | 26 476,98 ly |
Approximate time played | 5W 5D 6H 57M |
Passengers |
|
Total bulk passengers delivered | 36 |
Total VIPs delivered | 135 |
Total delivered | 171 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 376 822 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 248 |
Grade 1 upgrades generated | 48 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 78 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 23 |
Multi-Crew |
|
Total time in multi-crew | 7M 14S |
Time in gunner role | 5M 40S |