CMDR psycho reaper 84 profile
(Anaconda)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 425 279 252 cr |
Credits spent on ships | 329 233 362 cr |
Credits spent on outfitting | 95 630 441 cr |
Credits spent on repairs | 219 429 cr |
Credits spent on fuel | 97 850 cr |
Credits spent on munitions | 23 030 cr |
Insurance claims | 5 |
Total claim costs | 12 188 693 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 104 |
Lifetime fines value | 488 692 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 56 076 cr |
Commodities smuggled | 24 |
Average profit | 7 010 cr |
Highest single transaction | 18 912 cr |
Trading |
|
Market network | 50 |
Trading profit | 11 143 646 cr |
Commodities traded | 1 507 |
Average profit | 150 590 cr |
Highest single transaction | 1 283 648 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 2 448 |
Exploration |
|
Systems visited | 7 511 |
Profits from exploration | 295 961 015 cr |
Level 2 detailed scans | 3 523 |
Level 3 detailed scans | 5 678 |
Highest payout | 5 725 885 cr |
Total hyperspace distance | 245 191 ly |
Total hyperspace jumps | 8 440 |
Max distance from start | 21 947,08 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 28 781,45 ly |
Approximate time played | 2W 2D 27M |
Passengers |
|
Total bulk passengers delivered | 37 |
Total VIPs delivered | 168 |
Total delivered | 205 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 366 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 167 |
Grade 1 upgrades generated | 93 |
Grade 2 upgrades generated | 22 |
Grade 3 upgrades generated | 20 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 18 |