CMDR Andargor profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 702 408 375 cr |
Credits spent on ships | 1 089 600 107 cr |
Credits spent on outfitting | 4 639 349 267 cr |
Credits spent on repairs | 18 193 206 cr |
Credits spent on fuel | 1 375 621 cr |
Credits spent on munitions | 1 488 040 cr |
Insurance claims | 12 |
Total claim costs | 70 857 463 cr |
Combat |
|
Bounties claimed | 1 977 |
Profit from bounties | 20 431 092 cr |
Combat bonds | 1 293 |
Profit from combat bonds | 20 956 720 cr |
Assassinations | 45 |
Profit from assassinations | 7 804 020 cr |
Highest single reward | 207 380 cr |
Skimmers killed | 71 |
Crime |
|
Fines issued | 227 |
Lifetime fines value | 569 223 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 58 515 cr |
Highest bounty issued | 8 390 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 170 084 523 cr |
Commodities smuggled | 114 638 |
Average profit | 594 701 cr |
Highest single transaction | 2 950 080 cr |
Trading |
|
Market network | 256 |
Trading profit | 7 205 404 923 cr |
Commodities traded | 222 690 |
Average profit | 6 881 953 cr |
Highest single transaction | 592 017 618 cr |
Mining |
|
Profits from mining | 6 683 662 932 cr |
Minerals refined | 8 648 |
Materials collected | 18 340 |
Exploration |
|
Systems visited | 12 139 |
Profits from exploration | 280 612 491 cr |
Level 2 detailed scans | 46 402 |
Level 3 detailed scans | 37 564 |
Highest payout | 1 702 743 cr |
Total hyperspace distance | 703 516 ly |
Total hyperspace jumps | 16 078 |
Max distance from start | 68 981,08 ly |
Max distance from Sol | 40 408,22 ly |
Max distance from Colonia | 22 657,86 ly |
Approximate time played | 9W 6D 8H 41M |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 73 230 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 701 |
Grade 1 upgrades generated | 853 |
Grade 2 upgrades generated | 121 |
Grade 3 upgrades generated | 120 |
Grade 4 upgrades generated | 164 |
Grade 5 upgrades generated | 443 |
Crew |
|
Crew credits earned | 172 874 522 cr |
Crew hired | 8 |
Crew fired | 8 |
Multi-Crew |
|
Total time in multi-crew | 9M 50S |
Time in gunner role | 5M 48S |