CMDR Havoc4U profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 83 089 748 154 cr |
Credits spent on ships | 1 559 411 893 cr |
Credits spent on outfitting | 6 722 910 505 cr |
Credits spent on repairs | 55 985 961 cr |
Credits spent on fuel | 1 545 866 cr |
Credits spent on munitions | 23 450 944 cr |
Insurance claims | 95 |
Total claim costs | 571 358 701 cr |
Combat |
|
Bounties claimed | 21 254 |
Profit from bounties | 1 672 505 324 cr |
Combat bonds | 19 207 |
Profit from combat bonds | 57 971 787 473 cr |
Assassinations | 3 |
Profit from assassinations | 727 209 cr |
Highest single reward | 1 189 075 cr |
Skimmers killed | 3 031 |
Crime |
|
Fines issued | 289 |
Lifetime fines value | 2 935 745 cr |
Bounties received/earned | 783 |
Lifetime bounty value | 602 650 cr |
Highest bounty issued | 11 565 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 868 233 cr |
Commodities smuggled | 679 |
Average profit | 43 412 cr |
Highest single transaction | 1 011 600 cr |
Trading |
|
Market network | 446 |
Trading profit | 18 240 726 452 cr |
Commodities traded | 104 983 |
Average profit | 4 964 814 cr |
Highest single transaction | 261 390 600 cr |
Mining |
|
Profits from mining | 18 781 176 541 cr |
Minerals refined | 39 202 |
Materials collected | 79 681 |
Exploration |
|
Systems visited | 13 570 |
Profits from exploration | 2 325 428 385 cr |
Level 2 detailed scans | 46 985 |
Level 3 detailed scans | 60 778 |
Highest payout | 12 367 567 cr |
Total hyperspace distance | 845 765 ly |
Total hyperspace jumps | 30 268 |
Max distance from start | 25 345,55 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 589,34 ly |
Approximate time played | 121W 4D 14H 24M |
Passengers |
|
Total bulk passengers delivered | 100 |
Total VIPs delivered | 5 |
Total delivered | 105 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 71 |
Total profit | 1 385 872 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 6 822 |
Grade 1 upgrades generated | 623 |
Grade 2 upgrades generated | 757 |
Grade 3 upgrades generated | 1 154 |
Grade 4 upgrades generated | 1 621 |
Grade 5 upgrades generated | 2 667 |
Crew |
|
Crew credits earned | 8 738 501 241 cr |
Crew hired | 18 |
Crew fired | 13 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 5H 25M 23S |
Time in gunner role | 7M 48S |
Time in fighter con role | 22M 8S |
Total credits accrued | 946 322 cr |