CMDR Shnyrik profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 22 435 671 043 cr |
Credits spent on ships | 3 040 475 473 cr |
Credits spent on outfitting | 6 417 431 631 cr |
Credits spent on repairs | 266 858 203 cr |
Credits spent on fuel | 3 312 732 cr |
Credits spent on munitions | 16 593 310 cr |
Insurance claims | 173 |
Total claim costs | 967 452 653 cr |
Combat |
|
Bounties claimed | 33 805 |
Profit from bounties | 9 600 624 392 cr |
Combat bonds | 35 229 |
Profit from combat bonds | 2 348 766 380 cr |
Assassinations | 963 |
Profit from assassinations | 2 181 674 866 cr |
Highest single reward | 1 442 406 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 1 974 |
Lifetime fines value | 4 432 132 cr |
Bounties received/earned | 1 281 |
Lifetime bounty value | 1 840 925 cr |
Highest bounty issued | 496 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 24 781 cr |
Commodities smuggled | 11 |
Average profit | 2 753 cr |
Highest single transaction | 7 320 cr |
Trading |
|
Market network | 214 |
Trading profit | 3 152 605 349 cr |
Commodities traded | 213 712 |
Average profit | 1 402 405 cr |
Highest single transaction | 305 144 469 cr |
Mining |
|
Profits from mining | 2 694 849 734 cr |
Minerals refined | 7 805 |
Materials collected | 50 811 |
Exploration |
|
Systems visited | 27 082 |
Profits from exploration | 15 098 767 024 cr |
Level 2 detailed scans | 155 341 |
Level 3 detailed scans | 162 202 |
Highest payout | 55 261 506 cr |
Total hyperspace distance | 3 297 780 ly |
Total hyperspace jumps | 58 612 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 43W 6D 29M |
Passengers |
|
Total bulk passengers delivered | 11 390 |
Total VIPs delivered | 11 035 |
Total delivered | 22 425 |
Total ejected | 2 040 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 815 758 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 6 787 |
Grade 1 upgrades generated | 743 |
Grade 2 upgrades generated | 948 |
Grade 3 upgrades generated | 1 322 |
Grade 4 upgrades generated | 1 510 |
Grade 5 upgrades generated | 2 264 |
Crew |
|
Crew credits earned | 6 654 195 838 cr |
Crew hired | 17 |
Crew fired | 12 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 16S |