CMDR EXGUN profile
(Krait Phantom)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 774 878 311 cr |
Credits spent on ships | 1 165 885 513 cr |
Credits spent on outfitting | 1 599 836 677 cr |
Credits spent on repairs | 2 350 088 cr |
Credits spent on fuel | 61 997 cr |
Credits spent on munitions | 227 105 cr |
Insurance claims | 13 |
Total claim costs | 68 743 180 cr |
Combat |
|
Bounties claimed | 161 |
Profit from bounties | 7 235 674 cr |
Combat bonds | 1 |
Profit from combat bonds | 18 400 cr |
Assassinations | 1 |
Profit from assassinations | 146 976 cr |
Highest single reward | 144 197 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 9 250 cr |
Bounties received/earned | 50 |
Lifetime bounty value | 257 200 cr |
Highest bounty issued | 153 700 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 24 913 cr |
Commodities smuggled | 7 |
Average profit | 12 457 cr |
Highest single transaction | 23 865 cr |
Trading |
|
Market network | 11 |
Trading profit | 51 738 991 cr |
Commodities traded | 1 918 |
Average profit | 663 320 cr |
Highest single transaction | 8 061 312 cr |
Mining |
|
Profits from mining | 51 111 728 cr |
Minerals refined | 1 892 |
Materials collected | 6 979 |
Exploration |
|
Systems visited | 6 584 |
Profits from exploration | 413 021 357 cr |
Level 2 detailed scans | 14 760 |
Level 3 detailed scans | 15 090 |
Highest payout | 7 287 618 cr |
Total hyperspace distance | 530 888 ly |
Total hyperspace jumps | 7 314 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 252,18 ly |
Approximate time played | 5W 4D 12H 24M |
Passengers |
|
Total bulk passengers delivered | 1 207 |
Total VIPs delivered | 1 236 |
Total delivered | 2 443 |
Total ejected | 35 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 352 311 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 511 |
Grade 1 upgrades generated | 135 |
Grade 2 upgrades generated | 123 |
Grade 3 upgrades generated | 180 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 3 734 023 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 28M 32S |