CMDR Malt Drinker profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 42 626 724 407 cr |
Credits spent on ships | 1 606 170 956 cr |
Credits spent on outfitting | 1 942 343 143 cr |
Credits spent on repairs | 28 008 956 cr |
Credits spent on fuel | 738 477 cr |
Credits spent on munitions | 684 391 cr |
Insurance claims | 71 |
Total claim costs | 197 964 949 cr |
Combat |
|
Bounties claimed | 6 951 |
Profit from bounties | 170 107 466 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 147 |
Profit from assassinations | 19 840 801 cr |
Highest single reward | 323 400 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 245 |
Lifetime fines value | 871 653 cr |
Bounties received/earned | 123 |
Lifetime bounty value | 136 415 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 2 390 802 cr |
Commodities smuggled | 1 156 |
Average profit | 33 673 cr |
Highest single transaction | 459 000 cr |
Trading |
|
Market network | 976 |
Trading profit | 470 278 327 cr |
Commodities traded | 243 990 |
Average profit | 104 530 cr |
Highest single transaction | 7 710 416 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 30 462 |
Exploration |
|
Systems visited | 35 948 |
Profits from exploration | 15 517 729 354 cr |
Level 2 detailed scans | 208 960 |
Level 3 detailed scans | 249 728 |
Highest payout | 20 655 583 cr |
Total hyperspace distance | 1 715 548 ly |
Total hyperspace jumps | 45 164 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 61W 3D 5H 12M |
Passengers |
|
Total bulk passengers delivered | 178 |
Total VIPs delivered | 32 |
Total delivered | 210 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 73 |
Total profit | 779 902 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 523 |
Grade 1 upgrades generated | 206 |
Grade 2 upgrades generated | 55 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 66 |
Grade 5 upgrades generated | 91 |