CMDR Cheetah78 profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 363 800 618 cr |
Credits spent on ships | 2 160 431 883 cr |
Credits spent on outfitting | 6 453 582 300 cr |
Credits spent on repairs | 65 406 116 cr |
Credits spent on fuel | 727 949 cr |
Credits spent on munitions | 5 190 627 cr |
Insurance claims | 183 |
Total claim costs | 1 423 095 673 cr |
Combat |
|
Bounties claimed | 1 654 |
Profit from bounties | 69 147 015 cr |
Combat bonds | 603 |
Profit from combat bonds | 120 288 684 cr |
Assassinations | 2 |
Profit from assassinations | 1 240 887 cr |
Highest single reward | 361 589 cr |
Skimmers killed | 392 |
Crime |
|
Fines issued | 386 |
Lifetime fines value | 1 931 239 cr |
Bounties received/earned | 972 |
Lifetime bounty value | 26 989 950 cr |
Highest bounty issued | 4 819 400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 307 958 cr |
Commodities smuggled | 896 |
Average profit | 25 663 cr |
Highest single transaction | 277 200 cr |
Trading |
|
Market network | 85 |
Trading profit | 14 580 581 953 cr |
Commodities traded | 36 226 |
Average profit | 29 102 958 cr |
Highest single transaction | 1 176 341 760 cr |
Mining |
|
Profits from mining | 7 368 427 867 cr |
Minerals refined | 4 790 |
Materials collected | 14 365 |
Exploration |
|
Systems visited | 8 365 |
Profits from exploration | 467 193 653 cr |
Level 2 detailed scans | 11 283 |
Level 3 detailed scans | 12 892 |
Highest payout | 9 173 135 cr |
Total hyperspace distance | 576 641 ly |
Total hyperspace jumps | 12 149 |
Max distance from start | 38 731,63 ly |
Max distance from Sol | 39 255,37 ly |
Max distance from Colonia | 33 132,72 ly |
Approximate time played | 9W 1D 16H 15M |
Passengers |
|
Total bulk passengers delivered | 4 017 |
Total VIPs delivered | 7 925 |
Total delivered | 11 942 |
Total ejected | 192 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 304 001 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 193 |
Grade 1 upgrades generated | 676 |
Grade 2 upgrades generated | 523 |
Grade 3 upgrades generated | 550 |
Grade 4 upgrades generated | 287 |
Grade 5 upgrades generated | 157 |
Crew |
|
Crew credits earned | 880 493 524 cr |
Crew hired | 12 |
Crew fired | 7 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 17H 53M 57S |
Time in gunner role | 10M 19S |
Time in fighter con role | 42M 47S |
Total credits accrued | 668 565 cr |