CMDR Dgeo profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 32 517 431 076 cr |
Credits spent on ships | 1 293 474 784 cr |
Credits spent on outfitting | 2 314 744 004 cr |
Credits spent on repairs | 6 610 822 cr |
Credits spent on fuel | 805 536 cr |
Credits spent on munitions | 599 155 cr |
Insurance claims | 8 |
Total claim costs | 24 743 026 cr |
Combat |
|
Bounties claimed | 660 |
Profit from bounties | 236 338 595 cr |
Combat bonds | 281 |
Profit from combat bonds | 18 964 454 cr |
Assassinations | 86 |
Profit from assassinations | 64 071 951 cr |
Highest single reward | 355 560 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 5 750 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 147 900 cr |
Highest bounty issued | 127 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 5 547 cr |
Commodities smuggled | 5 |
Average profit | 1 109 cr |
Highest single transaction | 2 185 cr |
Trading |
|
Market network | 141 |
Trading profit | 5 457 131 760 cr |
Commodities traded | 89 120 |
Average profit | 8 566 926 cr |
Highest single transaction | 189 766 044 cr |
Mining |
|
Profits from mining | 21 371 609 957 cr |
Minerals refined | 4 730 |
Materials collected | 25 068 |
Exploration |
|
Systems visited | 3 786 |
Profits from exploration | 432 098 359 cr |
Level 2 detailed scans | 8 644 |
Level 3 detailed scans | 10 758 |
Highest payout | 7 234 864 cr |
Total hyperspace distance | 211 581 ly |
Total hyperspace jumps | 6 533 |
Max distance from start | 21 969,84 ly |
Max distance from Sol | 22 039,31 ly |
Max distance from Colonia | 28 600,88 ly |
Approximate time played | 9W 5D 20H 44M |
Passengers |
|
Total bulk passengers delivered | 166 |
Total VIPs delivered | 109 |
Total delivered | 275 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1 909 368 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3 739 |
Grade 1 upgrades generated | 465 |
Grade 2 upgrades generated | 613 |
Grade 3 upgrades generated | 752 |
Grade 4 upgrades generated | 843 |
Grade 5 upgrades generated | 1 066 |
Crew |
|
Crew credits earned | 492 300 905 cr |
Crew hired | 16 |
Crew fired | 15 |