CMDR Serpe profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 773 954 218 cr |
Credits spent on ships | 847 183 369 cr |
Credits spent on outfitting | 882 236 639 cr |
Credits spent on repairs | 5 377 476 cr |
Credits spent on fuel | 226 786 cr |
Credits spent on munitions | 203 312 cr |
Insurance claims | 15 |
Total claim costs | 28 688 634 cr |
Combat |
|
Bounties claimed | 626 |
Profit from bounties | 46 120 202 cr |
Combat bonds | 126 |
Profit from combat bonds | 6 408 969 cr |
Assassinations | 3 |
Profit from assassinations | 522 476 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 150 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 700 719 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 26 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 237 967 cr |
Commodities smuggled | 79 |
Average profit | 9 915 cr |
Highest single transaction | 43 036 cr |
Trading |
|
Market network | 173 |
Trading profit | 5 744 067 684 cr |
Commodities traded | 68 869 |
Average profit | 11 396 960 cr |
Highest single transaction | 307 340 352 cr |
Mining |
|
Profits from mining | 5 157 677 526 cr |
Minerals refined | 5 037 |
Materials collected | 20 528 |
Exploration |
|
Systems visited | 7 419 |
Profits from exploration | 2 921 306 071 cr |
Level 2 detailed scans | 78 235 |
Level 3 detailed scans | 79 822 |
Highest payout | 20 441 341 cr |
Total hyperspace distance | 404 441 ly |
Total hyperspace jumps | 8 487 |
Max distance from start | 34 182,80 ly |
Max distance from Sol | 34 165,46 ly |
Max distance from Colonia | 35 769,20 ly |
Approximate time played | 4W 4D 1M |
Passengers |
|
Total bulk passengers delivered | 5 536 |
Total VIPs delivered | 2 |
Total delivered | 5 538 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 1 530 024 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 1 833 |
Grade 1 upgrades generated | 440 |
Grade 2 upgrades generated | 459 |
Grade 3 upgrades generated | 467 |
Grade 4 upgrades generated | 347 |
Grade 5 upgrades generated | 120 |