CMDR ControlNet profile
(Imperial Cutter)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 5 991 507 247 cr |
Credits spent on ships | 498 960 224 cr |
Credits spent on outfitting | 1 916 772 424 cr |
Credits spent on repairs | 2 253 710 cr |
Credits spent on fuel | 289 049 cr |
Credits spent on munitions | 223 063 cr |
Insurance claims | 4 |
Total claim costs | 11 753 806 cr |
Combat |
|
Bounties claimed | 364 |
Profit from bounties | 20 253 751 cr |
Combat bonds | 13 |
Profit from combat bonds | 299 000 cr |
Assassinations | 2 |
Profit from assassinations | 294 903 cr |
Highest single reward | 274 475 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 287 803 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 18 375 cr |
Highest bounty issued | 11 555 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 18 426 cr |
Commodities smuggled | 9 |
Average profit | 2 047 cr |
Highest single transaction | 2 463 cr |
Trading |
|
Market network | 55 |
Trading profit | 2 290 700 307 cr |
Commodities traded | 9 569 |
Average profit | 12 869 103 cr |
Highest single transaction | 769 809 236 cr |
Mining |
|
Profits from mining | 2 601 369 760 cr |
Minerals refined | 2 386 |
Materials collected | 10 103 |
Exploration |
|
Systems visited | 1 393 |
Profits from exploration | 108 679 969 cr |
Level 2 detailed scans | 3 651 |
Level 3 detailed scans | 3 808 |
Highest payout | 4 003 946 cr |
Total hyperspace distance | 54 118 ly |
Total hyperspace jumps | 2 040 |
Max distance from start | 5 255,49 ly |
Max distance from Sol | 5 260,69 ly |
Max distance from Colonia | 22 594,99 ly |
Approximate time played | 1W 5D 22H 24M |
Passengers |
|
Total bulk passengers delivered | 383 |
Total VIPs delivered | 2 490 |
Total delivered | 2 873 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 594 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 109 |
Grade 4 upgrades generated | 122 |
Grade 5 upgrades generated | 164 |
Crew |
|
Crew credits earned | 64 264 443 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 27M 33S |