CMDR Fireboy profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 864 276 353 cr |
Credits spent on ships | 1 290 058 706 cr |
Credits spent on outfitting | 2 443 491 745 cr |
Credits spent on repairs | 13 618 759 cr |
Credits spent on fuel | 906 429 cr |
Credits spent on munitions | 2 120 212 cr |
Insurance claims | 39 |
Total claim costs | 200 450 888 cr |
Combat |
|
Bounties claimed | 1 012 |
Profit from bounties | 40 906 812 cr |
Combat bonds | 324 |
Profit from combat bonds | 15 331 845 cr |
Assassinations | 13 |
Profit from assassinations | 7 759 060 cr |
Highest single reward | 418 350 cr |
Skimmers killed | 118 |
Crime |
|
Fines issued | 108 |
Lifetime fines value | 1 587 658 cr |
Bounties received/earned | 178 |
Lifetime bounty value | 361 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 3 576 766 cr |
Commodities smuggled | 1 229 |
Average profit | 85 161 cr |
Highest single transaction | 999 180 cr |
Trading |
|
Market network | 224 |
Trading profit | 1 983 530 866 cr |
Commodities traded | 131 990 |
Average profit | 1 541 205 cr |
Highest single transaction | 468 156 034 cr |
Mining |
|
Profits from mining | 2 056 368 306 cr |
Minerals refined | 4 554 |
Materials collected | 18 717 |
Exploration |
|
Systems visited | 4 644 |
Profits from exploration | 1 044 729 333 cr |
Level 2 detailed scans | 40 785 |
Level 3 detailed scans | 40 977 |
Highest payout | 13 334 566 cr |
Total hyperspace distance | 209 151 ly |
Total hyperspace jumps | 8 302 |
Max distance from start | 22 007,09 ly |
Max distance from Sol | 18 190,16 ly |
Max distance from Colonia | 33 105,62 ly |
Approximate time played | 12W 3D 22H 27M |
Passengers |
|
Total bulk passengers delivered | 269 |
Total VIPs delivered | 919 |
Total delivered | 1 188 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 756 034 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 148 |
Grade 1 upgrades generated | 268 |
Grade 2 upgrades generated | 258 |
Grade 3 upgrades generated | 247 |
Grade 4 upgrades generated | 234 |
Grade 5 upgrades generated | 141 |
Crew |
|
Crew credits earned | 594 873 385 cr |
Crew hired | 19 |
Crew fired | 8 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 7H 7M 17S |
Time in gunner role | 3H 13M 33S |
Time in fighter con role | 1H 17M 29S |
Total credits accrued | 1 948 130 cr |
Total fines accrued | 800 cr |