CMDR Givit profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 323 354 843 cr |
Credits spent on ships | 1 120 551 817 cr |
Credits spent on outfitting | 2 366 095 356 cr |
Credits spent on repairs | 40 945 024 cr |
Credits spent on fuel | 1 384 203 cr |
Credits spent on munitions | 2 361 224 cr |
Insurance claims | 65 |
Total claim costs | 349 115 453 cr |
Combat |
|
Bounties claimed | 7 400 |
Profit from bounties | 452 574 962 cr |
Combat bonds | 292 |
Profit from combat bonds | 9 537 373 cr |
Assassinations | 118 |
Profit from assassinations | 78 844 059 cr |
Highest single reward | 539 698 cr |
Skimmers killed | 131 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 664 875 cr |
Bounties received/earned | 3 178 |
Lifetime bounty value | 15 564 850 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2 072 868 cr |
Commodities smuggled | 997 |
Average profit | 39 111 cr |
Highest single transaction | 376 312 cr |
Trading |
|
Market network | 612 |
Trading profit | 6 329 841 371 cr |
Commodities traded | 490 255 |
Average profit | 3 377 717 cr |
Highest single transaction | 333 948 560 cr |
Mining |
|
Profits from mining | 4 243 773 619 cr |
Minerals refined | 16 552 |
Materials collected | 33 938 |
Exploration |
|
Systems visited | 8 416 |
Profits from exploration | 710 353 369 cr |
Level 2 detailed scans | 14 837 |
Level 3 detailed scans | 17 585 |
Highest payout | 6 612 996 cr |
Total hyperspace distance | 557 190 ly |
Total hyperspace jumps | 16 150 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 14W 3D 7H 47M |
Passengers |
|
Total bulk passengers delivered | 3 395 |
Total VIPs delivered | 5 805 |
Total delivered | 9 200 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 48 |
Total profit | 1 110 124 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 347 |
Grade 1 upgrades generated | 162 |
Grade 2 upgrades generated | 190 |
Grade 3 upgrades generated | 302 |
Grade 4 upgrades generated | 238 |
Grade 5 upgrades generated | 455 |
Crew |
|
Crew credits earned | 55 411 514 cr |
Crew hired | 2 |
Crew fired | 1 |