CMDR Xopotl profile
(Vulture)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 318 153 692 cr |
Credits spent on ships | 29 782 409 cr |
Credits spent on outfitting | 62 426 839 cr |
Credits spent on repairs | 655 370 cr |
Credits spent on fuel | 54 167 cr |
Credits spent on munitions | 146 214 cr |
Insurance claims | 35 |
Total claim costs | 15 568 924 cr |
Combat |
|
Bounties claimed | 514 |
Profit from bounties | 26 917 711 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 8 |
Profit from assassinations | 8 411 627 cr |
Highest single reward | 800 322 cr |
Skimmers killed | 102 |
Crime |
|
Fines issued | 61 |
Lifetime fines value | 214 467 cr |
Bounties received/earned | 104 |
Lifetime bounty value | 40 550 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 769 811 cr |
Commodities smuggled | 254 |
Average profit | 28 512 cr |
Highest single transaction | 194 502 cr |
Trading |
|
Market network | 46 |
Trading profit | 4 031 889 cr |
Commodities traded | 3 338 |
Average profit | 23 306 cr |
Highest single transaction | 666 543 cr |
Mining |
|
Profits from mining | 2 228 005 cr |
Minerals refined | 12 |
Materials collected | 3 532 |
Exploration |
|
Systems visited | 1 199 |
Profits from exploration | 141 449 702 cr |
Level 2 detailed scans | 3 246 |
Level 3 detailed scans | 5 384 |
Highest payout | 8 793 861 cr |
Total hyperspace distance | 43 889 ly |
Total hyperspace jumps | 1 659 |
Max distance from start | 31 710,10 ly |
Max distance from Sol | 9 749,89 ly |
Max distance from Colonia | 25 258,67 ly |
Approximate time played | 1W 5D 21H 56M |
Passengers |
|
Total bulk passengers delivered | 7 |
Total VIPs delivered | 17 |
Total delivered | 24 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 100 756 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 33 |
Grade 1 upgrades generated | 16 |
Grade 2 upgrades generated | 5 |
Grade 3 upgrades generated | 4 |
Grade 4 upgrades generated | 8 |
Multi-Crew |
|
Total time in multi-crew | 1H 18M 44S |
Time in gunner role | 1H 41M 31S |
Total credits accrued | 135 011 cr |