CMDR Alter_Schwabe profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 34 273 849 473 cr |
Credits spent on ships | 1 265 545 217 cr |
Credits spent on outfitting | 2 796 200 775 cr |
Credits spent on repairs | 54 929 103 cr |
Credits spent on fuel | 3 275 907 cr |
Credits spent on munitions | 6 751 425 cr |
Insurance claims | 27 |
Total claim costs | 114 713 725 cr |
Combat |
|
Bounties claimed | 24 824 |
Profit from bounties | 1 107 438 350 cr |
Combat bonds | 4 299 |
Profit from combat bonds | 320 115 785 cr |
Assassinations | 118 |
Profit from assassinations | 158 373 619 cr |
Highest single reward | 1 822 219 cr |
Skimmers killed | 920 |
Crime |
|
Fines issued | 616 |
Lifetime fines value | 3 163 612 cr |
Bounties received/earned | 994 |
Lifetime bounty value | 1 447 145 cr |
Highest bounty issued | 12 000 cr |
Smuggling |
|
Black market network | 99 |
Black market profit | 4 354 259 cr |
Commodities smuggled | 1 295 |
Average profit | 12 658 cr |
Highest single transaction | 402 840 cr |
Trading |
|
Market network | 650 |
Trading profit | 7 605 338 828 cr |
Commodities traded | 540 333 |
Average profit | 1 603 825 cr |
Highest single transaction | 434 750 486 cr |
Mining |
|
Profits from mining | 3 320 752 452 cr |
Minerals refined | 10 608 |
Materials collected | 140 983 |
Exploration |
|
Systems visited | 15 742 |
Profits from exploration | 4 655 065 360 cr |
Level 2 detailed scans | 103 717 |
Level 3 detailed scans | 120 293 |
Highest payout | 21 473 161 cr |
Total hyperspace distance | 983 804 ly |
Total hyperspace jumps | 29 704 |
Max distance from start | 29 304,82 ly |
Max distance from Sol | 29 280,89 ly |
Max distance from Colonia | 44 042,33 ly |
Approximate time played | 34W 2D 18H 39M |
Passengers |
|
Total bulk passengers delivered | 21 141 |
Total VIPs delivered | 7 061 |
Total delivered | 28 202 |
Total ejected | 75 |
Search and Rescue |
|
Total items rescued | 657 |
Total profit | 10 967 589 cr |
Total rescue transactions | 211 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 6 101 |
Grade 1 upgrades generated | 614 |
Grade 2 upgrades generated | 593 |
Grade 3 upgrades generated | 1 039 |
Grade 4 upgrades generated | 1 478 |
Grade 5 upgrades generated | 2 377 |
Crew |
|
Crew credits earned | 2 726 289 107 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 30M 3S |
Time in gunner role | 1M 45S |