CMDR Gobias profile
(Federal Dropship)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 511 509 705 cr |
Credits spent on ships | 280 261 470 cr |
Credits spent on outfitting | 268 149 109 cr |
Credits spent on repairs | 1 602 015 cr |
Credits spent on fuel | 136 086 cr |
Credits spent on munitions | 341 837 cr |
Insurance claims | 35 |
Total claim costs | 33 018 259 cr |
Combat |
|
Bounties claimed | 557 |
Profit from bounties | 18 064 657 cr |
Combat bonds | 91 |
Profit from combat bonds | 1 347 600 cr |
Assassinations | 29 |
Profit from assassinations | 986 973 cr |
Highest single reward | 351 420 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 911 992 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 46 320 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 522 108 cr |
Commodities smuggled | 194 |
Average profit | 10 877 cr |
Highest single transaction | 154 624 cr |
Trading |
|
Market network | 68 |
Trading profit | 104 658 551 cr |
Commodities traded | 7 622 |
Average profit | 237 321 cr |
Highest single transaction | 11 507 266 cr |
Mining |
|
Profits from mining | 106 756 020 cr |
Minerals refined | 2 449 |
Materials collected | 4 492 |
Exploration |
|
Systems visited | 3 090 |
Profits from exploration | 343 575 977 cr |
Level 2 detailed scans | 13 843 |
Level 3 detailed scans | 16 050 |
Highest payout | 7 607 384 cr |
Total hyperspace distance | 132 704 ly |
Total hyperspace jumps | 3 462 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 457,35 ly |
Approximate time played | 4W 4D 18H 11M |
Passengers |
|
Total bulk passengers delivered | 118 |
Total VIPs delivered | 32 |
Total delivered | 150 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 263 |
Grade 1 upgrades generated | 109 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 36 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 9 898 720 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 21M 8S |
Time in gunner role | 21M 24S |