CMDR astroJR profile
(Asp Explorer)
Federation: Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 2 340 004 053 cr |
Credits spent on ships | 226 092 984 cr |
Credits spent on outfitting | 317 337 643 cr |
Credits spent on repairs | 1 916 591 cr |
Credits spent on fuel | 96 472 cr |
Credits spent on munitions | 442 016 cr |
Insurance claims | 38 |
Total claim costs | 54 794 454 cr |
Combat |
|
Bounties claimed | 125 |
Profit from bounties | 2 802 148 cr |
Combat bonds | 115 |
Profit from combat bonds | 3 389 000 cr |
Assassinations | 48 |
Profit from assassinations | 7 697 823 cr |
Highest single reward | 133 335 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 46 244 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 32 850 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 814 878 cr |
Commodities smuggled | 338 |
Average profit | 62 683 cr |
Highest single transaction | 230 784 cr |
Trading |
|
Market network | 259 |
Trading profit | 31 867 563 cr |
Commodities traded | 18 884 |
Average profit | 41 279 cr |
Highest single transaction | 2 948 802 cr |
Mining |
|
Profits from mining | 7 204 732 cr |
Minerals refined | 840 |
Materials collected | 9 850 |
Exploration |
|
Systems visited | 8 793 |
Profits from exploration | 2 268 417 052 cr |
Level 2 detailed scans | 55 480 |
Level 3 detailed scans | 64 351 |
Highest payout | 18 927 536 cr |
Total hyperspace distance | 366 032 ly |
Total hyperspace jumps | 9 604 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 8W 1D 4H 16M |
Passengers |
|
Total bulk passengers delivered | 47 |
Total VIPs delivered | 105 |
Total delivered | 152 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 487 792 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 414 |
Grade 1 upgrades generated | 114 |
Grade 2 upgrades generated | 133 |
Grade 3 upgrades generated | 110 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 13 |
Multi-Crew |
|
Total time in multi-crew | 10M 5S |