CMDR Alex Conquer profile
(Anaconda)
Federation: Warrant Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 192 117 295 cr |
Credits spent on ships | 372 137 802 cr |
Credits spent on outfitting | 601 407 686 cr |
Credits spent on repairs | 4 689 325 cr |
Credits spent on fuel | 98 998 cr |
Credits spent on munitions | 219 691 cr |
Insurance claims | 4 |
Total claim costs | 1 862 166 cr |
Combat |
|
Bounties claimed | 366 |
Profit from bounties | 10 082 020 cr |
Combat bonds | 4 |
Profit from combat bonds | 40 000 cr |
Assassinations | 12 |
Profit from assassinations | 1 125 921 cr |
Highest single reward | 1 371 856 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 26 |
Lifetime fines value | 13 714 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 21 600 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 745 968 cr |
Commodities smuggled | 219 |
Average profit | 49 731 cr |
Highest single transaction | 466 641 cr |
Trading |
|
Market network | 63 |
Trading profit | 1 067 813 660 cr |
Commodities traded | 15 944 |
Average profit | 3 336 918 cr |
Highest single transaction | 250 641 729 cr |
Mining |
|
Profits from mining | 1 060 786 495 cr |
Minerals refined | 2 717 |
Materials collected | 2 524 |
Exploration |
|
Systems visited | 1 058 |
Profits from exploration | 52 318 211 cr |
Level 2 detailed scans | 2 869 |
Level 3 detailed scans | 3 407 |
Highest payout | 6 890 903 cr |
Total hyperspace distance | 29 831 ly |
Total hyperspace jumps | 1 755 |
Max distance from start | 3 185,75 ly |
Max distance from Sol | 3 256,02 ly |
Max distance from Colonia | 22 269,71 ly |
Approximate time played | 2W 1D 14H 16M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 4 |
Total delivered | 4 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 80 034 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 11 |
Grade 1 upgrades generated | 4 |
Grade 2 upgrades generated | 7 |
Crew |
|
Crew credits earned | 484 850 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 28M 54S |
Time in gunner role | 12M 25S |
Time in fighter con role | 1H 1M 53S |
Total credits accrued | 371 769 cr |