CMDR Exo-Wraithe profile
(Anaconda)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 1 944 566 539 cr |
Credits spent on ships | 677 061 893 cr |
Credits spent on outfitting | 1 827 405 619 cr |
Credits spent on repairs | 26 674 246 cr |
Credits spent on fuel | 317 594 cr |
Credits spent on munitions | 3 084 369 cr |
Insurance claims | 57 |
Total claim costs | 339 316 810 cr |
Combat |
|
Bounties claimed | 118 |
Profit from bounties | 4 575 702 cr |
Combat bonds | 188 |
Profit from combat bonds | 3 771 221 cr |
Assassinations | 4 |
Profit from assassinations | 776 832 cr |
Highest single reward | 294 800 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 94 |
Lifetime fines value | 1 227 322 cr |
Bounties received/earned | 106 |
Lifetime bounty value | 63 190 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 4 365 895 cr |
Commodities smuggled | 808 |
Average profit | 103 950 cr |
Highest single transaction | 821 610 cr |
Trading |
|
Market network | 130 |
Trading profit | 1 242 438 491 cr |
Commodities traded | 42 300 |
Average profit | 3 441 658 cr |
Highest single transaction | 40 180 051 cr |
Mining |
|
Profits from mining | 232 368 049 cr |
Minerals refined | 602 |
Materials collected | 6 447 |
Exploration |
|
Systems visited | 4 540 |
Profits from exploration | 83 058 092 cr |
Level 2 detailed scans | 4 594 |
Level 3 detailed scans | 4 710 |
Highest payout | 2 187 604 cr |
Total hyperspace distance | 167 920 ly |
Total hyperspace jumps | 6 920 |
Max distance from start | 7 484,51 ly |
Max distance from Sol | 7 474,26 ly |
Max distance from Colonia | 25 527,88 ly |
Approximate time played | 10W 6D 23H 31M |
Passengers |
|
Total bulk passengers delivered | 107 |
Total VIPs delivered | 3 792 |
Total delivered | 3 899 |
Total ejected | 260 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 309 632 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 184 |
Grade 1 upgrades generated | 443 |
Grade 2 upgrades generated | 349 |
Grade 3 upgrades generated | 241 |
Grade 4 upgrades generated | 141 |
Grade 5 upgrades generated | 10 |
Crew |
|
Crew credits earned | 62 993 945 cr |
Crew hired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2M 2S |
Time in gunner role | 2M 14S |