CMDR AggregateChip profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 469 680 289 cr |
Credits spent on ships | 3 060 377 412 cr |
Credits spent on outfitting | 7 535 188 067 cr |
Credits spent on repairs | 30 143 512 cr |
Credits spent on fuel | 768 974 cr |
Credits spent on munitions | 3 538 232 cr |
Insurance claims | 69 |
Total claim costs | 397 136 956 cr |
Combat |
|
Bounties claimed | 1 124 |
Profit from bounties | 58 682 867 cr |
Combat bonds | 1 586 |
Profit from combat bonds | 203 479 974 cr |
Assassinations | 14 |
Profit from assassinations | 8 154 006 cr |
Highest single reward | 497 102 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 253 |
Lifetime fines value | 210 668 cr |
Bounties received/earned | 126 |
Lifetime bounty value | 273 390 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 3 368 384 cr |
Commodities smuggled | 1 100 |
Average profit | 280 699 cr |
Highest single transaction | 2 324 600 cr |
Trading |
|
Market network | 118 |
Trading profit | 16 892 120 471 cr |
Commodities traded | 69 326 |
Average profit | 35 191 918 cr |
Highest single transaction | 790 693 758 cr |
Mining |
|
Profits from mining | 16 810 121 996 cr |
Minerals refined | 15 524 |
Materials collected | 28 818 |
Exploration |
|
Systems visited | 5 512 |
Profits from exploration | 295 027 664 cr |
Level 2 detailed scans | 7 912 |
Level 3 detailed scans | 8 567 |
Highest payout | 2 265 800 cr |
Total hyperspace distance | 340 651 ly |
Total hyperspace jumps | 9 051 |
Max distance from start | 12 256,02 ly |
Max distance from Sol | 12 238,16 ly |
Max distance from Colonia | 29 533,13 ly |
Approximate time played | 6W 10H 54M |
Passengers |
|
Total bulk passengers delivered | 3 591 |
Total VIPs delivered | 6 635 |
Total delivered | 10 226 |
Total ejected | 132 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 20 548 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 4 090 |
Grade 1 upgrades generated | 698 |
Grade 2 upgrades generated | 748 |
Grade 3 upgrades generated | 963 |
Grade 4 upgrades generated | 1 020 |
Grade 5 upgrades generated | 661 |
Crew |
|
Crew credits earned | 331 336 695 cr |
Crew hired | 51 |
Crew fired | 38 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 54S |
Time in gunner role | 54M 3S |
Time in fighter con role | 32M 4S |
Total credits accrued | 849 296 cr |
Total fines accrued | 800 cr |