CMDR FlySwat profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 752 010 376 cr |
Credits spent on ships | 866 623 899 cr |
Credits spent on outfitting | 3 350 109 315 cr |
Credits spent on repairs | 5 971 740 cr |
Credits spent on fuel | 524 756 cr |
Credits spent on munitions | 1 944 310 cr |
Insurance claims | 3 |
Total claim costs | 26 391 692 cr |
Combat |
|
Bounties claimed | 2 561 |
Profit from bounties | 398 189 292 cr |
Combat bonds | 101 |
Profit from combat bonds | 4 511 519 cr |
Assassinations | 204 |
Profit from assassinations | 279 130 750 cr |
Highest single reward | 837 944 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 67 |
Lifetime fines value | 460 867 cr |
Bounties received/earned | 160 |
Lifetime bounty value | 628 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 1 675 331 cr |
Commodities smuggled | 537 |
Average profit | 17 635 cr |
Highest single transaction | 247 881 cr |
Trading |
|
Market network | 210 |
Trading profit | 887 444 105 cr |
Commodities traded | 16 430 |
Average profit | 933 169 cr |
Highest single transaction | 113 326 710 cr |
Mining |
|
Profits from mining | 851 356 786 cr |
Minerals refined | 2 917 |
Materials collected | 76 437 |
Exploration |
|
Systems visited | 2 566 |
Profits from exploration | 818 752 124 cr |
Level 2 detailed scans | 24 032 |
Level 3 detailed scans | 24 839 |
Highest payout | 13 913 741 cr |
Total hyperspace distance | 125 309 ly |
Total hyperspace jumps | 5 947 |
Max distance from start | 5 172,63 ly |
Max distance from Sol | 5 174,15 ly |
Max distance from Colonia | 23 353,99 ly |
Approximate time played | 10W 2D 20H 37M |
Passengers |
|
Total bulk passengers delivered | 122 |
Total VIPs delivered | 1 497 |
Total delivered | 1 619 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 121 |
Total profit | 2 568 419 cr |
Total rescue transactions | 44 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 6 270 |
Grade 1 upgrades generated | 518 |
Grade 2 upgrades generated | 749 |
Grade 3 upgrades generated | 1 083 |
Grade 4 upgrades generated | 1 509 |
Grade 5 upgrades generated | 2 411 |