CMDR wheelfan profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 27 673 526 354 cr |
Credits spent on ships | 2 026 904 401 cr |
Credits spent on outfitting | 5 369 474 420 cr |
Credits spent on repairs | 38 579 572 cr |
Credits spent on fuel | 1 050 588 cr |
Credits spent on munitions | 3 874 466 cr |
Insurance claims | 63 |
Total claim costs | 556 005 936 cr |
Combat |
|
Bounties claimed | 14 191 |
Profit from bounties | 994 881 422 cr |
Combat bonds | 6 810 |
Profit from combat bonds | 260 107 152 cr |
Assassinations | 146 |
Profit from assassinations | 195 730 271 cr |
Highest single reward | 857 250 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 229 |
Lifetime fines value | 632 010 cr |
Bounties received/earned | 269 |
Lifetime bounty value | 413 650 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 812 293 cr |
Commodities smuggled | 323 |
Average profit | 101 537 cr |
Highest single transaction | 519 480 cr |
Trading |
|
Market network | 151 |
Trading profit | 7 950 874 398 cr |
Commodities traded | 229 007 |
Average profit | 6 576 406 cr |
Highest single transaction | 1 096 268 330 cr |
Mining |
|
Profits from mining | 13 495 084 375 cr |
Minerals refined | 8 053 |
Materials collected | 43 069 |
Exploration |
|
Systems visited | 8 397 |
Profits from exploration | 1 410 638 618 cr |
Level 2 detailed scans | 58 211 |
Level 3 detailed scans | 58 130 |
Highest payout | 13 111 260 cr |
Total hyperspace distance | 569 274 ly |
Total hyperspace jumps | 13 418 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 17W 2D 6H 55M |
Passengers |
|
Total bulk passengers delivered | 8 648 |
Total VIPs delivered | 3 510 |
Total delivered | 12 158 |
Total ejected | 73 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 691 461 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 4 837 |
Grade 1 upgrades generated | 689 |
Grade 2 upgrades generated | 711 |
Grade 3 upgrades generated | 950 |
Grade 4 upgrades generated | 1 120 |
Grade 5 upgrades generated | 1 367 |
Crew |
|
Crew credits earned | 3 381 339 457 cr |
Crew hired | 5 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 57M 55S |
Time in gunner role | 2S |
Time in fighter con role | 6M 8S |
Total credits accrued | 106 448 cr |