CMDR Creeprr profile
(Python)
Federation: None
Empire: Squire
Balance |
|
---|---|
Current assets | 388 500 017 cr |
Credits spent on ships | 432 123 466 cr |
Credits spent on outfitting | 556 917 202 cr |
Credits spent on repairs | 1 027 261 cr |
Credits spent on fuel | 163 651 cr |
Credits spent on munitions | 316 678 cr |
Insurance claims | 31 |
Total claim costs | 28 791 565 cr |
Combat |
|
Bounties claimed | 912 |
Profit from bounties | 27 625 072 cr |
Combat bonds | 10 |
Profit from combat bonds | 273 600 cr |
Assassinations | 1 |
Profit from assassinations | 208 072 cr |
Highest single reward | 251 518 cr |
Skimmers killed | 79 |
Crime |
|
Fines issued | 100 |
Lifetime fines value | 122 095 cr |
Bounties received/earned | 385 |
Lifetime bounty value | 155 190 cr |
Highest bounty issued | 705 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 17 379 cr |
Commodities smuggled | 9 |
Average profit | 2 483 cr |
Highest single transaction | 3 280 cr |
Trading |
|
Market network | 93 |
Trading profit | 35 678 235 cr |
Commodities traded | 14 299 |
Average profit | 167 503 cr |
Highest single transaction | 2 292 264 cr |
Mining |
|
Profits from mining | 8 309 257 cr |
Minerals refined | 729 |
Materials collected | 1 402 |
Exploration |
|
Systems visited | 3 441 |
Profits from exploration | 102 506 340 cr |
Level 2 detailed scans | 518 |
Level 3 detailed scans | 5 178 |
Highest payout | 2 645 856 cr |
Total hyperspace distance | 101 542 ly |
Total hyperspace jumps | 4 036 |
Max distance from start | 25 843,92 ly |
Approximate time played | 1W 5D 16H 35M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 27 |
Total delivered | 27 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 65 |
Grade 1 upgrades generated | 55 |
Grade 2 upgrades generated | 3 |
Grade 3 upgrades generated | 5 |
Grade 4 upgrades generated | 1 |
Grade 5 upgrades generated | 1 |
Crew |
|
Crew credits earned | 588 777 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 50S |
Time in gunner role | 1H 47M 50S |
Time in fighter con role | 23S |