CMDR Papygai4ik profile
(Anaconda)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 4 449 748 665 cr |
Credits spent on ships | 414 009 791 cr |
Credits spent on outfitting | 1 544 502 295 cr |
Credits spent on repairs | 13 058 046 cr |
Credits spent on fuel | 181 516 cr |
Credits spent on munitions | 425 784 cr |
Insurance claims | 33 |
Total claim costs | 246 759 388 cr |
Combat |
|
Bounties claimed | 32 |
Profit from bounties | 858 536 cr |
Combat bonds | 17 |
Profit from combat bonds | 642 332 cr |
Assassinations | 21 |
Profit from assassinations | 1 630 149 cr |
Highest single reward | 153 887 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 2 711 737 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 8 895 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 11 472 cr |
Commodities smuggled | 8 |
Average profit | 2 294 cr |
Highest single transaction | 6 024 cr |
Trading |
|
Market network | 10 |
Trading profit | 3 245 447 202 cr |
Commodities traded | 3 842 |
Average profit | 72 121 049 cr |
Highest single transaction | 941 480 850 cr |
Mining |
|
Profits from mining | 2 191 151 445 cr |
Minerals refined | 2 648 |
Materials collected | 5 231 |
Exploration |
|
Systems visited | 5 303 |
Profits from exploration | 131 029 807 cr |
Level 2 detailed scans | 5 361 |
Level 3 detailed scans | 5 604 |
Highest payout | 2 088 141 cr |
Total hyperspace distance | 306 531 ly |
Total hyperspace jumps | 6 396 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 2D 13H 49M |
Passengers |
|
Total bulk passengers delivered | 10 |
Total VIPs delivered | 5 540 |
Total delivered | 5 550 |
Total ejected | 223 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 455 |
Grade 1 upgrades generated | 136 |
Grade 2 upgrades generated | 135 |
Grade 3 upgrades generated | 91 |
Grade 4 upgrades generated | 47 |
Grade 5 upgrades generated | 46 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 38M 31S |
Time in gunner role | 56M 58S |
Time in fighter con role | 4M 17S |
Total credits accrued | 24 552 cr |