CMDR Magicblade profile
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(Dolphin)
![](/img/ships/128049291/unknown.jpg)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 250 314 902 cr |
Credits spent on ships | 1 834 930 910 cr |
Credits spent on outfitting | 5 383 405 115 cr |
Credits spent on repairs | 60 670 463 cr |
Credits spent on fuel | 703 672 cr |
Credits spent on munitions | 4 080 909 cr |
Insurance claims | 115 |
Total claim costs | 985 064 764 cr |
Combat |
|
Bounties claimed | 3 709 |
Profit from bounties | 438 998 066 cr |
Combat bonds | 5 196 |
Profit from combat bonds | 264 407 389 cr |
Assassinations | 95 |
Profit from assassinations | 84 096 238 cr |
Highest single reward | 298 817 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 204 |
Lifetime fines value | 959 268 cr |
Bounties received/earned | 231 |
Lifetime bounty value | 1 006 260 cr |
Highest bounty issued | 562 300 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 659 494 cr |
Commodities smuggled | 235 |
Average profit | 54 958 cr |
Highest single transaction | 184 920 cr |
Trading |
|
Market network | 163 |
Trading profit | 8 379 012 079 cr |
Commodities traded | 82 362 |
Average profit | 10 119 580 cr |
Highest single transaction | 1 065 244 956 cr |
Mining |
|
Profits from mining | 7 268 157 285 cr |
Minerals refined | 6 382 |
Materials collected | 29 246 |
Exploration |
|
Systems visited | 4 735 |
Profits from exploration | 259 185 571 cr |
Level 2 detailed scans | 20 585 |
Level 3 detailed scans | 17 237 |
Highest payout | 5 360 981 cr |
Total hyperspace distance | 239 735 ly |
Total hyperspace jumps | 9 891 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 22 019,21 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 13W 4D 1H 19M |
Passengers |
|
Total bulk passengers delivered | 2 285 |
Total VIPs delivered | 2 072 |
Total delivered | 4 357 |
Total ejected | 109 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 221 916 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 5 854 |
Grade 1 upgrades generated | 921 |
Grade 2 upgrades generated | 1 021 |
Grade 3 upgrades generated | 1 409 |
Grade 4 upgrades generated | 1 354 |
Grade 5 upgrades generated | 1 149 |
Crew |
|
Crew credits earned | 195 745 112 cr |
Crew hired | 12 |
Crew fired | 11 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2H 29M 29S |
Time in gunner role | 1H 17M 15S |
Time in fighter con role | 6M 16S |