CMDR Hanu profile
(Cobra Mk III)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 25 597 451 169 cr |
Credits spent on ships | 2 044 770 764 cr |
Credits spent on outfitting | 6 835 659 011 cr |
Credits spent on repairs | 32 933 075 cr |
Credits spent on fuel | 2 417 577 cr |
Credits spent on munitions | 6 139 579 cr |
Insurance claims | 47 |
Total claim costs | 158 190 921 cr |
Combat |
|
Bounties claimed | 12 971 |
Profit from bounties | 435 682 676 cr |
Combat bonds | 885 |
Profit from combat bonds | 55 880 016 cr |
Assassinations | 243 |
Profit from assassinations | 78 267 347 cr |
Highest single reward | 1 481 700 cr |
Skimmers killed | 585 |
Crime |
|
Fines issued | 326 |
Lifetime fines value | 2 472 055 cr |
Bounties received/earned | 615 |
Lifetime bounty value | 518 915 cr |
Highest bounty issued | 9 370 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 32 764 189 cr |
Commodities smuggled | 21 040 |
Average profit | 204 776 cr |
Highest single transaction | 1 930 573 cr |
Trading |
|
Market network | 196 |
Trading profit | 228 202 269 cr |
Commodities traded | 174 648 |
Average profit | 153 672 cr |
Highest single transaction | 58 330 624 cr |
Mining |
|
Profits from mining | 8 178 320 042 cr |
Minerals refined | 5 157 |
Materials collected | 29 897 |
Exploration |
|
Systems visited | 14 474 |
Profits from exploration | 601 983 304 cr |
Level 2 detailed scans | 28 576 |
Level 3 detailed scans | 36 235 |
Highest payout | 6 155 862 cr |
Total hyperspace distance | 637 018 ly |
Total hyperspace jumps | 26 830 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 18W 6D 11H 33M |
Passengers |
|
Total bulk passengers delivered | 3 373 |
Total VIPs delivered | 2 163 |
Total delivered | 5 536 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 65 757 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3 176 |
Grade 1 upgrades generated | 973 |
Grade 2 upgrades generated | 229 |
Grade 3 upgrades generated | 416 |
Grade 4 upgrades generated | 401 |
Grade 5 upgrades generated | 1 157 |
Crew |
|
Crew credits earned | 74 025 016 cr |
Crew hired | 43 |
Crew fired | 42 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2D 15H 36M 5S |
Time in gunner role | 27M 52S |
Total credits accrued | 28 269 cr |