CMDR Gilimanjaro profile
(Imperial Cutter)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 672 447 227 cr |
Credits spent on ships | 843 011 554 cr |
Credits spent on outfitting | 3 352 814 065 cr |
Credits spent on repairs | 9 555 112 cr |
Credits spent on fuel | 319 431 cr |
Credits spent on munitions | 514 729 cr |
Insurance claims | 14 |
Total claim costs | 80 336 391 cr |
Combat |
|
Bounties claimed | 669 |
Profit from bounties | 16 190 808 cr |
Combat bonds | 279 |
Profit from combat bonds | 4 459 959 cr |
Assassinations | 64 |
Profit from assassinations | 6 389 397 cr |
Highest single reward | 196 905 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 559 072 cr |
Bounties received/earned | 145 |
Lifetime bounty value | 703 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 177 778 cr |
Commodities smuggled | 147 |
Average profit | 11 852 cr |
Highest single transaction | 70 854 cr |
Trading |
|
Market network | 123 |
Trading profit | 2 471 881 530 cr |
Commodities traded | 15 795 |
Average profit | 5 517 593 cr |
Highest single transaction | 296 037 120 cr |
Mining |
|
Profits from mining | 2 443 335 618 cr |
Minerals refined | 3 641 |
Materials collected | 8 997 |
Exploration |
|
Systems visited | 3 726 |
Profits from exploration | 430 413 963 cr |
Level 2 detailed scans | 9 902 |
Level 3 detailed scans | 10 930 |
Highest payout | 10 712 245 cr |
Total hyperspace distance | 108 245 ly |
Total hyperspace jumps | 4 998 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 550,96 ly |
Approximate time played | 4W 4D 12H 24M |
Passengers |
|
Total bulk passengers delivered | 204 |
Total VIPs delivered | 0 |
Total delivered | 204 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 110 014 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 001 |
Grade 1 upgrades generated | 275 |
Grade 2 upgrades generated | 239 |
Grade 3 upgrades generated | 218 |
Grade 4 upgrades generated | 170 |
Grade 5 upgrades generated | 99 |
Crew |
|
Crew credits earned | 61 363 034 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 55M 52S |