CMDR Cupa profile
(Python)
Federation: Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 156 996 376 cr |
Credits spent on ships | 337 226 420 cr |
Credits spent on outfitting | 828 490 720 cr |
Credits spent on repairs | 2 335 510 cr |
Credits spent on fuel | 113 473 cr |
Credits spent on munitions | 248 673 cr |
Insurance claims | 4 |
Total claim costs | 5 425 871 cr |
Combat |
|
Bounties claimed | 512 |
Profit from bounties | 25 048 654 cr |
Combat bonds | 1 |
Profit from combat bonds | 3 000 cr |
Assassinations | 7 |
Profit from assassinations | 866 533 cr |
Highest single reward | 681 900 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 186 330 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 11 200 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 21 |
Trading profit | 919 126 513 cr |
Commodities traded | 1 566 |
Average profit | 17 675 510 cr |
Highest single transaction | 144 409 299 cr |
Mining |
|
Profits from mining | 913 931 558 cr |
Minerals refined | 785 |
Materials collected | 2 714 |
Exploration |
|
Systems visited | 1 601 |
Profits from exploration | 104 349 979 cr |
Level 2 detailed scans | 5 008 |
Level 3 detailed scans | 5 143 |
Highest payout | 2 481 482 cr |
Total hyperspace distance | 103 162 ly |
Total hyperspace jumps | 1 985 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 416,67 ly |
Approximate time played | 1W 5D 23H 24M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 967 |
Total delivered | 967 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 5 338 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 278 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 73 |
Grade 3 upgrades generated | 46 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 58 828 385 cr |
Crew hired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 57M 54S |
Time in gunner role | 10H 26M 44S |
Time in fighter con role | 33M 38S |
Total credits accrued | 12 282 389 cr |