CMDR Corredor Sombrio profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 506 916 821 cr |
Credits spent on ships | 3 461 266 033 cr |
Credits spent on outfitting | 9 316 806 692 cr |
Credits spent on repairs | 25 159 950 cr |
Credits spent on fuel | 881 997 cr |
Credits spent on munitions | 4 183 027 cr |
Insurance claims | 81 |
Total claim costs | 184 652 937 cr |
Combat |
|
Bounties claimed | 4 932 |
Profit from bounties | 138 859 498 cr |
Combat bonds | 3 270 |
Profit from combat bonds | 68 859 653 cr |
Assassinations | 5 |
Profit from assassinations | 9 710 010 cr |
Highest single reward | 421 672 cr |
Skimmers killed | 809 |
Crime |
|
Fines issued | 751 |
Lifetime fines value | 28 155 077 cr |
Bounties received/earned | 2 462 |
Lifetime bounty value | 6 206 625 cr |
Highest bounty issued | 10 820 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 127 908 748 cr |
Commodities smuggled | 8 290 |
Average profit | 1 801 532 cr |
Highest single transaction | 29 587 888 cr |
Trading |
|
Market network | 119 |
Trading profit | 510 496 365 cr |
Commodities traded | 80 916 |
Average profit | 419 471 cr |
Highest single transaction | 20 319 208 cr |
Mining |
|
Profits from mining | 82 215 984 cr |
Minerals refined | 5 391 |
Materials collected | 13 835 |
Exploration |
|
Systems visited | 18 813 |
Profits from exploration | 273 167 955 cr |
Level 2 detailed scans | 19 329 |
Level 3 detailed scans | 53 300 |
Highest payout | 4 056 590 cr |
Total hyperspace distance | 791 269 ly |
Total hyperspace jumps | 26 764 |
Max distance from start | 50 137,34 ly |
Max distance from Sol | 50 207,89 ly |
Max distance from Colonia | 31 070,87 ly |
Approximate time played | 15W 4D 5H 20M |
Passengers |
|
Total bulk passengers delivered | 780 |
Total VIPs delivered | 834 |
Total delivered | 1 614 |
Total ejected | 56 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 1 563 |
Grade 1 upgrades generated | 777 |
Grade 2 upgrades generated | 246 |
Grade 3 upgrades generated | 270 |
Grade 4 upgrades generated | 154 |
Grade 5 upgrades generated | 116 |
Crew |
|
Crew credits earned | 232 456 230 cr |
Crew hired | 20 |
Crew fired | 16 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 9H 37M 44S |
Time in gunner role | 41M 18S |
Time in fighter con role | 5M 58S |
Total credits accrued | 75 900 cr |