CMDR Doctor Introvertsius profile
(Krait Phantom)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 4 077 989 503 cr |
Credits spent on ships | 636 459 902 cr |
Credits spent on outfitting | 1 595 124 999 cr |
Credits spent on repairs | 28 922 432 cr |
Credits spent on fuel | 257 865 cr |
Credits spent on munitions | 1 482 930 cr |
Insurance claims | 53 |
Total claim costs | 464 576 025 cr |
Combat |
|
Bounties claimed | 674 |
Profit from bounties | 105 962 801 cr |
Combat bonds | 1 861 |
Profit from combat bonds | 198 674 955 cr |
Assassinations | 44 |
Profit from assassinations | 78 233 414 cr |
Highest single reward | 273 607 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 245 |
Lifetime fines value | 75 217 cr |
Bounties received/earned | 270 |
Lifetime bounty value | 44 323 900 cr |
Highest bounty issued | 2 819 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 687 cr |
Commodities smuggled | 5 |
Average profit | 137 cr |
Highest single transaction | 189 cr |
Trading |
|
Market network | 36 |
Trading profit | 2 227 417 605 cr |
Commodities traded | 9 067 |
Average profit | 34 803 400 cr |
Highest single transaction | 338 010 624 cr |
Mining |
|
Profits from mining | 1 307 085 957 cr |
Minerals refined | 883 |
Materials collected | 15 265 |
Exploration |
|
Systems visited | 6 817 |
Profits from exploration | 1 711 380 290 cr |
Level 2 detailed scans | 54 448 |
Level 3 detailed scans | 54 446 |
Highest payout | 15 460 525 cr |
Total hyperspace distance | 454 616 ly |
Total hyperspace jumps | 8 081 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 2D 14H 43M |
Passengers |
|
Total bulk passengers delivered | 3 548 |
Total VIPs delivered | 2 |
Total delivered | 3 550 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 210 549 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 778 |
Grade 1 upgrades generated | 118 |
Grade 2 upgrades generated | 154 |
Grade 3 upgrades generated | 186 |
Grade 4 upgrades generated | 234 |
Grade 5 upgrades generated | 86 |
Crew |
|
Crew credits earned | 3 065 827 cr |
Crew hired | 15 |
Crew fired | 10 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1D 1H 8M 33S |
Time in gunner role | 7M 34S |