CMDR Graffeen profile
(Vulture)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 808 829 159 cr |
Credits spent on ships | 1 720 194 512 cr |
Credits spent on outfitting | 6 964 609 729 cr |
Credits spent on repairs | 15 747 457 cr |
Credits spent on fuel | 263 063 cr |
Credits spent on munitions | 1 038 918 cr |
Insurance claims | 20 |
Total claim costs | 193 625 790 cr |
Combat |
|
Bounties claimed | 422 |
Profit from bounties | 38 723 244 cr |
Combat bonds | 142 |
Profit from combat bonds | 6 084 695 cr |
Assassinations | 35 |
Profit from assassinations | 9 540 188 cr |
Highest single reward | 1 322 722 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 249 135 cr |
Bounties received/earned | 109 |
Lifetime bounty value | 3 037 700 cr |
Highest bounty issued | 931 800 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 62 792 cr |
Commodities smuggled | 62 |
Average profit | 2 854 cr |
Highest single transaction | 20 635 cr |
Trading |
|
Market network | 77 |
Trading profit | 4 731 073 712 cr |
Commodities traded | 9 794 |
Average profit | 16 147 009 cr |
Highest single transaction | 367 029 320 cr |
Mining |
|
Profits from mining | 4 727 245 068 cr |
Minerals refined | 7 312 |
Materials collected | 24 197 |
Exploration |
|
Systems visited | 6 612 |
Profits from exploration | 453 898 508 cr |
Level 2 detailed scans | 28 814 |
Level 3 detailed scans | 28 812 |
Highest payout | 7 433 140 cr |
Total hyperspace distance | 284 626 ly |
Total hyperspace jumps | 8 364 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 5W 1D 6H 45M |
Passengers |
|
Total bulk passengers delivered | 11 305 |
Total VIPs delivered | 0 |
Total delivered | 11 305 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 615 017 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 617 |
Grade 1 upgrades generated | 346 |
Grade 2 upgrades generated | 285 |
Grade 3 upgrades generated | 345 |
Grade 4 upgrades generated | 306 |
Grade 5 upgrades generated | 335 |
Crew |
|
Crew credits earned | 100 190 538 cr |
Crew hired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 5H 8M 22S |
Time in gunner role | 14M 22S |