CMDR Martin Oldman profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 786 928 481 cr |
Credits spent on ships | 443 752 053 cr |
Credits spent on outfitting | 773 947 062 cr |
Credits spent on repairs | 3 248 713 cr |
Credits spent on fuel | 182 776 cr |
Credits spent on munitions | 772 683 cr |
Insurance claims | 16 |
Total claim costs | 39 126 147 cr |
Combat |
|
Bounties claimed | 910 |
Profit from bounties | 52 705 729 cr |
Combat bonds | 1 207 |
Profit from combat bonds | 43 221 308 cr |
Assassinations | 8 |
Profit from assassinations | 1 554 778 cr |
Highest single reward | 570 850 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 3 701 259 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 335 500 cr |
Highest bounty issued | 297 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 41 884 cr |
Commodities smuggled | 29 |
Average profit | 4 188 cr |
Highest single transaction | 20 406 cr |
Trading |
|
Market network | 57 |
Trading profit | 430 468 925 cr |
Commodities traded | 62 530 |
Average profit | 2 777 219 cr |
Highest single transaction | 141 826 126 cr |
Mining |
|
Profits from mining | 244 072 868 cr |
Minerals refined | 161 |
Materials collected | 6 153 |
Exploration |
|
Systems visited | 1 916 |
Profits from exploration | 51 599 741 cr |
Level 2 detailed scans | 6 706 |
Level 3 detailed scans | 6 568 |
Highest payout | 1 174 627 cr |
Total hyperspace distance | 72 232 ly |
Total hyperspace jumps | 2 411 |
Max distance from start | 7 726,61 ly |
Max distance from Sol | 7 793,39 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 1W 6D 31M |
Passengers |
|
Total bulk passengers delivered | 3 558 |
Total VIPs delivered | 51 |
Total delivered | 3 609 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 396 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 671 |
Grade 1 upgrades generated | 129 |
Grade 2 upgrades generated | 151 |
Grade 3 upgrades generated | 201 |
Grade 4 upgrades generated | 105 |
Grade 5 upgrades generated | 85 |
Crew |
|
Crew credits earned | 137 365 741 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 8H 5M 39S |
Time in gunner role | 10M 50S |
Time in fighter con role | 1H 6M 6S |
Total credits accrued | 1 358 037 cr |