CMDR Akevo profile
(Python)
Federation: Post Commander
Empire: Prince
Balance |
|
---|---|
Current assets | 3 589 785 732 cr |
Credits spent on ships | 343 365 643 cr |
Credits spent on outfitting | 1 568 072 669 cr |
Credits spent on repairs | 22 994 223 cr |
Credits spent on fuel | 995 473 cr |
Credits spent on munitions | 1 214 460 cr |
Insurance claims | 28 |
Total claim costs | 268 360 852 cr |
Combat |
|
Bounties claimed | 1 870 |
Profit from bounties | 105 852 025 cr |
Combat bonds | 840 |
Profit from combat bonds | 48 673 054 cr |
Assassinations | 60 |
Profit from assassinations | 36 144 773 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 113 |
Lifetime fines value | 4 045 109 cr |
Bounties received/earned | 430 |
Lifetime bounty value | 5 434 230 cr |
Highest bounty issued | 1 095 800 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | −34 808 791 cr |
Commodities smuggled | 78 355 |
Average profit | −203 560 cr |
Highest single transaction | 3 723 192 cr |
Trading |
|
Market network | 219 |
Trading profit | 1 084 261 539 cr |
Commodities traded | 201 546 |
Average profit | 1 599 206 cr |
Highest single transaction | 22 507 562 cr |
Mining |
|
Profits from mining | 85 808 645 cr |
Minerals refined | 616 |
Materials collected | 10 788 |
Exploration |
|
Systems visited | 8 060 |
Profits from exploration | 461 142 104 cr |
Level 2 detailed scans | 32 239 |
Level 3 detailed scans | 54 189 |
Highest payout | 10 430 995 cr |
Total hyperspace distance | 202 799 ly |
Total hyperspace jumps | 12 886 |
Max distance from start | 20 347,98 ly |
Max distance from Sol | 20 397,50 ly |
Max distance from Colonia | 22 558,29 ly |
Approximate time played | 11W 5D 2H 39M |
Passengers |
|
Total bulk passengers delivered | 13 195 |
Total VIPs delivered | 1 121 |
Total delivered | 14 316 |
Total ejected | 96 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 436 988 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 070 |
Grade 1 upgrades generated | 218 |
Grade 2 upgrades generated | 183 |
Grade 3 upgrades generated | 209 |
Grade 4 upgrades generated | 239 |
Grade 5 upgrades generated | 221 |
Crew |
|
Crew credits earned | 53 015 542 cr |
Crew hired | 4 |
Crew fired | 3 |