CMDR XENAPW profile
(Federal Gunship)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 1 235 359 981 cr |
Credits spent on ships | 468 588 628 cr |
Credits spent on outfitting | 765 879 649 cr |
Credits spent on repairs | 2 764 168 cr |
Credits spent on fuel | 249 495 cr |
Credits spent on munitions | 182 367 cr |
Insurance claims | 37 |
Total claim costs | 71 964 196 cr |
Combat |
|
Bounties claimed | 227 |
Profit from bounties | 5 864 317 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 36 |
Profit from assassinations | 8 724 410 cr |
Highest single reward | 191 360 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 868 123 cr |
Bounties received/earned | 82 |
Lifetime bounty value | 55 720 cr |
Highest bounty issued | 5 285 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 147 229 cr |
Commodities smuggled | 32 |
Average profit | 7 361 cr |
Highest single transaction | 33 768 cr |
Trading |
|
Market network | 100 |
Trading profit | 58 620 723 cr |
Commodities traded | 23 078 |
Average profit | 143 327 cr |
Highest single transaction | 6 771 492 cr |
Mining |
|
Profits from mining | 645 584 cr |
Minerals refined | 60 |
Materials collected | 5 649 |
Exploration |
|
Systems visited | 9 670 |
Profits from exploration | 369 066 656 cr |
Level 2 detailed scans | 15 738 |
Level 3 detailed scans | 16 187 |
Highest payout | 2 322 211 cr |
Total hyperspace distance | 480 730 ly |
Total hyperspace jumps | 11 297 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 3W 5D 6H 13M |
Passengers |
|
Total bulk passengers delivered | 540 |
Total VIPs delivered | 888 |
Total delivered | 1 428 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 370 556 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 299 |
Grade 1 upgrades generated | 79 |
Grade 2 upgrades generated | 83 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 266 194 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 5M 22S |