CMDR Waldheim profile
(Python)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2 498 866 323 cr |
Credits spent on ships | 636 195 358 cr |
Credits spent on outfitting | 808 056 257 cr |
Credits spent on repairs | 3 980 654 cr |
Credits spent on fuel | 775 733 cr |
Credits spent on munitions | 338 215 cr |
Insurance claims | 26 |
Total claim costs | 35 849 076 cr |
Combat |
|
Bounties claimed | 1 180 |
Profit from bounties | 55 593 484 cr |
Combat bonds | 67 |
Profit from combat bonds | 1 501 675 cr |
Assassinations | 80 |
Profit from assassinations | 5 879 142 cr |
Highest single reward | 597 977 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 160 |
Lifetime fines value | 2 383 668 cr |
Bounties received/earned | 121 |
Lifetime bounty value | 97 750 cr |
Highest bounty issued | 8 275 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 364 688 cr |
Commodities smuggled | 87 |
Average profit | 14 588 cr |
Highest single transaction | 89 014 cr |
Trading |
|
Market network | 193 |
Trading profit | 164 203 423 cr |
Commodities traded | 72 299 |
Average profit | 126 116 cr |
Highest single transaction | 3 562 055 cr |
Mining |
|
Profits from mining | 11 685 937 cr |
Minerals refined | 514 |
Materials collected | 8 321 |
Exploration |
|
Systems visited | 6 896 |
Profits from exploration | 856 306 025 cr |
Level 2 detailed scans | 23 850 |
Level 3 detailed scans | 26 436 |
Highest payout | 7 355 014 cr |
Total hyperspace distance | 320 393 ly |
Total hyperspace jumps | 10 453 |
Max distance from start | 65 718,65 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 5W 6D 22H 56M |
Passengers |
|
Total bulk passengers delivered | 53 |
Total VIPs delivered | 105 |
Total delivered | 158 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 178 770 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 767 |
Grade 1 upgrades generated | 176 |
Grade 2 upgrades generated | 146 |
Grade 3 upgrades generated | 187 |
Grade 4 upgrades generated | 122 |
Grade 5 upgrades generated | 136 |
Crew |
|
Crew credits earned | 80 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 19M 23S |