CMDR Pilot Andy profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 324 088 986 cr |
Credits spent on ships | 1 619 898 422 cr |
Credits spent on outfitting | 7 773 925 662 cr |
Credits spent on repairs | 19 710 304 cr |
Credits spent on fuel | 572 455 cr |
Credits spent on munitions | 3 275 514 cr |
Insurance claims | 23 |
Total claim costs | 103 696 128 cr |
Combat |
|
Bounties claimed | 4 624 |
Profit from bounties | 328 475 982 cr |
Combat bonds | 2 148 |
Profit from combat bonds | 73 597 539 cr |
Assassinations | 484 |
Profit from assassinations | 663 469 731 cr |
Highest single reward | 702 194 cr |
Skimmers killed | 1 178 |
Crime |
|
Fines issued | 111 |
Lifetime fines value | 9 396 031 cr |
Bounties received/earned | 118 |
Lifetime bounty value | 550 485 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 330 548 cr |
Commodities smuggled | 145 |
Average profit | 55 091 cr |
Highest single transaction | 312 672 cr |
Trading |
|
Market network | 90 |
Trading profit | 4 843 114 444 cr |
Commodities traded | 15 567 |
Average profit | 8 250 621 cr |
Highest single transaction | 669 054 330 cr |
Mining |
|
Profits from mining | 4 812 764 300 cr |
Minerals refined | 4 736 |
Materials collected | 25 112 |
Exploration |
|
Systems visited | 6 523 |
Profits from exploration | 809 720 663 cr |
Level 2 detailed scans | 20 143 |
Level 3 detailed scans | 20 822 |
Highest payout | 15 310 409 cr |
Total hyperspace distance | 379 248 ly |
Total hyperspace jumps | 10 493 |
Max distance from start | 26 031,39 ly |
Max distance from Sol | 26 086,50 ly |
Max distance from Colonia | 23 537,96 ly |
Approximate time played | 10W 2D 13H 19M |
Passengers |
|
Total bulk passengers delivered | 7 885 |
Total VIPs delivered | 4 715 |
Total delivered | 12 600 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 47 |
Total profit | 773 619 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3 685 |
Grade 1 upgrades generated | 458 |
Grade 2 upgrades generated | 560 |
Grade 3 upgrades generated | 785 |
Grade 4 upgrades generated | 813 |
Grade 5 upgrades generated | 1 069 |
Crew |
|
Crew credits earned | 825 838 619 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 1M 56S |
Time in gunner role | 35M 11S |
Time in fighter con role | 7M 46S |