CMDR Markus Amarper profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 553 310 699 cr |
Credits spent on ships | 1 850 943 215 cr |
Credits spent on outfitting | 3 210 579 786 cr |
Credits spent on repairs | 8 086 503 cr |
Credits spent on fuel | 438 748 cr |
Credits spent on munitions | 1 241 403 cr |
Insurance claims | 16 |
Total claim costs | 141 412 624 cr |
Combat |
|
Bounties claimed | 22 519 |
Profit from bounties | 2 036 297 205 cr |
Combat bonds | 159 |
Profit from combat bonds | 8 203 415 cr |
Assassinations | 23 |
Profit from assassinations | 810 992 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 81 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 198 401 cr |
Bounties received/earned | 380 |
Lifetime bounty value | 200 800 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 111 849 cr |
Commodities smuggled | 22 |
Average profit | 15 978 cr |
Highest single transaction | 100 065 cr |
Trading |
|
Market network | 202 |
Trading profit | 632 932 679 cr |
Commodities traded | 63 007 |
Average profit | 963 368 cr |
Highest single transaction | 193 567 640 cr |
Mining |
|
Profits from mining | 830 931 205 cr |
Minerals refined | 3 134 |
Materials collected | 11 187 |
Exploration |
|
Systems visited | 8 398 |
Profits from exploration | 951 558 927 cr |
Level 2 detailed scans | 36 930 |
Level 3 detailed scans | 55 891 |
Highest payout | 10 470 488 cr |
Total hyperspace distance | 284 796 ly |
Total hyperspace jumps | 10 014 |
Max distance from start | 65 313,06 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 15W 5D 21H 44M |
Passengers |
|
Total bulk passengers delivered | 1 277 |
Total VIPs delivered | 1 079 |
Total delivered | 2 356 |
Total ejected | 79 |
Search and Rescue |
|
Total items rescued | 438 |
Total profit | 10 745 159 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 072 |
Grade 1 upgrades generated | 330 |
Grade 2 upgrades generated | 284 |
Grade 3 upgrades generated | 243 |
Grade 4 upgrades generated | 135 |
Grade 5 upgrades generated | 80 |
Crew |
|
Crew credits earned | 2 187 003 757 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 3D 5H 3M 38S |
Time in gunner role | 2H 1M 46S |