CMDR Pazanate profile
(Imperial Cutter)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 2 360 169 531 cr |
Credits spent on ships | 3 645 193 751 cr |
Credits spent on outfitting | 4 967 875 242 cr |
Credits spent on repairs | 9 271 322 cr |
Credits spent on fuel | 481 520 cr |
Credits spent on munitions | 1 298 555 cr |
Insurance claims | 56 |
Total claim costs | 364 818 069 cr |
Combat |
|
Bounties claimed | 230 |
Profit from bounties | 25 503 894 cr |
Combat bonds | 124 |
Profit from combat bonds | 14 013 722 cr |
Assassinations | 16 |
Profit from assassinations | 4 827 046 cr |
Highest single reward | 773 950 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 338 |
Lifetime fines value | 240 996 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 25 845 cr |
Highest bounty issued | 5 100 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 28 128 cr |
Commodities smuggled | 1 |
Average profit | 28 128 cr |
Highest single transaction | 28 128 cr |
Trading |
|
Market network | 44 |
Trading profit | 2 072 083 383 cr |
Commodities traded | 15 250 |
Average profit | 15 817 430 cr |
Highest single transaction | 302 094 702 cr |
Mining |
|
Profits from mining | 1 411 758 109 cr |
Minerals refined | 1 161 |
Materials collected | 3 910 |
Exploration |
|
Systems visited | 4 164 |
Profits from exploration | 220 770 212 cr |
Level 2 detailed scans | 9 894 |
Level 3 detailed scans | 9 916 |
Highest payout | 7 663 807 cr |
Total hyperspace distance | 266 465 ly |
Total hyperspace jumps | 5 916 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 812,94 ly |
Approximate time played | 4W 10H 50M |
Passengers |
|
Total bulk passengers delivered | 14 481 |
Total VIPs delivered | 713 |
Total delivered | 15 194 |
Total ejected | 206 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 38 695 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 286 |
Grade 1 upgrades generated | 91 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 175 786 207 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 7M 13S |
Time in gunner role | 1H 1M 15S |
Time in fighter con role | 46M 49S |
Total credits accrued | 800 000 cr |