CMDR Prochaska profile
(Alliance Chieftain)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 245 040 550 cr |
Credits spent on ships | 903 168 223 cr |
Credits spent on outfitting | 2 249 247 369 cr |
Credits spent on repairs | 16 964 879 cr |
Credits spent on fuel | 411 296 cr |
Credits spent on munitions | 2 384 883 cr |
Insurance claims | 48 |
Total claim costs | 225 089 098 cr |
Combat |
|
Bounties claimed | 1 610 |
Profit from bounties | 78 463 021 cr |
Combat bonds | 534 |
Profit from combat bonds | 165 526 232 cr |
Assassinations | 25 |
Profit from assassinations | 8 397 225 cr |
Highest single reward | 458 049 cr |
Skimmers killed | 108 |
Crime |
|
Fines issued | 213 |
Lifetime fines value | 549 936 cr |
Bounties received/earned | 245 |
Lifetime bounty value | 4 194 140 cr |
Highest bounty issued | 1 578 300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 191 291 cr |
Commodities smuggled | 11 |
Average profit | 27 327 cr |
Highest single transaction | 176 490 cr |
Trading |
|
Market network | 101 |
Trading profit | 1 036 872 762 cr |
Commodities traded | 60 632 |
Average profit | 1 046 289 cr |
Highest single transaction | 172 627 416 cr |
Mining |
|
Profits from mining | 984 149 866 cr |
Minerals refined | 2 008 |
Materials collected | 19 636 |
Exploration |
|
Systems visited | 11 682 |
Profits from exploration | 1 182 096 921 cr |
Level 2 detailed scans | 56 364 |
Level 3 detailed scans | 58 581 |
Highest payout | 9 274 327 cr |
Total hyperspace distance | 569 034 ly |
Total hyperspace jumps | 15 936 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 10W 7H 17M |
Passengers |
|
Total bulk passengers delivered | 194 |
Total VIPs delivered | 620 |
Total delivered | 814 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1 136 477 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2 769 |
Grade 1 upgrades generated | 681 |
Grade 2 upgrades generated | 739 |
Grade 3 upgrades generated | 758 |
Grade 4 upgrades generated | 409 |
Grade 5 upgrades generated | 182 |
Crew |
|
Crew credits earned | 154 613 162 cr |
Crew hired | 10 |
Crew fired | 6 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 10H 38M 3S |
Time in gunner role | 1H 19M 32S |
Total credits accrued | 276 190 cr |