CMDR CECILFF4 profile
(Krait Phantom)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 2 049 280 529 cr |
Credits spent on ships | 37 950 922 cr |
Credits spent on outfitting | 185 608 364 cr |
Credits spent on repairs | 1 640 280 cr |
Credits spent on fuel | 26 448 cr |
Credits spent on munitions | 101 837 cr |
Insurance claims | 5 |
Total claim costs | 6 585 038 cr |
Combat |
|
Bounties claimed | 15 |
Profit from bounties | 109 232 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 208 971 cr |
Highest single reward | 34 530 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 71 010 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 4 500 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 117 950 cr |
Commodities smuggled | 135 |
Average profit | 3 469 cr |
Highest single transaction | 27 722 cr |
Trading |
|
Market network | 33 |
Trading profit | 164 394 899 cr |
Commodities traded | 3 696 |
Average profit | 898 333 cr |
Highest single transaction | 16 591 600 cr |
Mining |
|
Profits from mining | 67 471 741 cr |
Minerals refined | 374 |
Materials collected | 5 597 |
Exploration |
|
Systems visited | 3 918 |
Profits from exploration | 1 870 215 468 cr |
Level 2 detailed scans | 38 604 |
Level 3 detailed scans | 38 604 |
Highest payout | 16 723 101 cr |
Total hyperspace distance | 381 074 ly |
Total hyperspace jumps | 4 341 |
Max distance from start | 65 628,08 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 4W 3D 1H 26M |
Passengers |
|
Total bulk passengers delivered | 1 055 |
Total VIPs delivered | 120 |
Total delivered | 1 175 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 109 940 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 99 |
Grade 1 upgrades generated | 31 |
Grade 2 upgrades generated | 26 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 3 |